UX Design Exam Questions and
Answers (The Ultimate UXD Glossary)
A/B Testing - -This is the process of comparing two variations of a single
variable to determine which performs best in order to help improve
marketing efforts
- adaptive interface - -A user interface (UI) that automatically adjusts so
that it looks good in the context of the available screen space.
- Accessibility - -is design process that enables people with disabilities to
interact with a product.
- Analytics - -A term describing the extensive use of data, statistical and
quantitative analysis, explanatory and predictive models, and fact-based
management to drive decisions and actions.Measures human behavior, helps
to understand and interpret patterns of behavior on the product we use.
- Android - -Is Google's open source mobile OS
- Design Thinking Process - -5-stage method for creative problem solving:
empathize, define, ideate, prototype, test
- Flowchart - -a diagram of the sequence of movements or actions of people
or things involved in a complex system or activity. Illustrates the steps a user
can take to complete a task on a product
- iOS - -Apple's mobile OS. The operating system used on the iPhone, iPod
Touch, and iPad.
- Competitive Analysis - -an assessment of the strengths and weaknesses of
current and potential competitors.
- Ergonomics - -the study of people's efficiency in their working
environment.
- User Experience (UX) - -all aspects of a person's interaction with a
software application, including actions, responses, perceptions, and
feelings(customer service,packaging, community,email)
- Principles of UX - -Hierarchy ,Consistency, Confirmation,User
Control,Accessibility
, - User Interface (UI) - -refers to the actual interface of a product or service ,
button sizes, images, fonts, colors (Photoshop/Sketch)
- UX Quadrant Model - -Organizes UX into 4 mail disciplines: ExS, IxD, UR, IA
- Experience Strategy ExS - -is the plan and approach for a digital product ,
help businesses translate their intended UX to every touchpoint where ppl
interact with or experience its product or services.
- User Research UR - -focuses on understanding user behaviors, needs and
motivation through observation techniques, task analysis and other feedback
methodologies.
- Information Architecture IA - -is the set of ideas about how all information
in a given context should be organized
- Interaction Design IxD - -the practice of designing interactive digital
products, environments, systems, and services, interaction design strives to
create meaningful relationships between people and the products and
services that they use.Intuitive design.
- Peter Morville's User Experience Honeycomb - -Usable, useful, desirable,
accessible, credible, findable valuable (most important).
- Design Thinking - -is a helpful framework for how to approach real
problems from a design perspective
- User Interviews - -research method aimed at gathering qualitative
information directly from those engaged with your product or service.
type of qualitative research in which researchers talk one-on-one with a
number of users (actual or representative). they reveal insights into people's
goals and attitudes.
- Personas in UX Design - -User.Help is better understand user
demographics, needs, goals, emotions, behaviors, fears and limitations.
- User Flow - -Map of the path users take from getting to a website through
taking one of an action on the site
- Card sorting - -a method used to help design or evaluate the information
architecture of a site.
- Wireframing - -The process of developing an outline for a Web
presence.Blueprint for design solution
Answers (The Ultimate UXD Glossary)
A/B Testing - -This is the process of comparing two variations of a single
variable to determine which performs best in order to help improve
marketing efforts
- adaptive interface - -A user interface (UI) that automatically adjusts so
that it looks good in the context of the available screen space.
- Accessibility - -is design process that enables people with disabilities to
interact with a product.
- Analytics - -A term describing the extensive use of data, statistical and
quantitative analysis, explanatory and predictive models, and fact-based
management to drive decisions and actions.Measures human behavior, helps
to understand and interpret patterns of behavior on the product we use.
- Android - -Is Google's open source mobile OS
- Design Thinking Process - -5-stage method for creative problem solving:
empathize, define, ideate, prototype, test
- Flowchart - -a diagram of the sequence of movements or actions of people
or things involved in a complex system or activity. Illustrates the steps a user
can take to complete a task on a product
- iOS - -Apple's mobile OS. The operating system used on the iPhone, iPod
Touch, and iPad.
- Competitive Analysis - -an assessment of the strengths and weaknesses of
current and potential competitors.
- Ergonomics - -the study of people's efficiency in their working
environment.
- User Experience (UX) - -all aspects of a person's interaction with a
software application, including actions, responses, perceptions, and
feelings(customer service,packaging, community,email)
- Principles of UX - -Hierarchy ,Consistency, Confirmation,User
Control,Accessibility
, - User Interface (UI) - -refers to the actual interface of a product or service ,
button sizes, images, fonts, colors (Photoshop/Sketch)
- UX Quadrant Model - -Organizes UX into 4 mail disciplines: ExS, IxD, UR, IA
- Experience Strategy ExS - -is the plan and approach for a digital product ,
help businesses translate their intended UX to every touchpoint where ppl
interact with or experience its product or services.
- User Research UR - -focuses on understanding user behaviors, needs and
motivation through observation techniques, task analysis and other feedback
methodologies.
- Information Architecture IA - -is the set of ideas about how all information
in a given context should be organized
- Interaction Design IxD - -the practice of designing interactive digital
products, environments, systems, and services, interaction design strives to
create meaningful relationships between people and the products and
services that they use.Intuitive design.
- Peter Morville's User Experience Honeycomb - -Usable, useful, desirable,
accessible, credible, findable valuable (most important).
- Design Thinking - -is a helpful framework for how to approach real
problems from a design perspective
- User Interviews - -research method aimed at gathering qualitative
information directly from those engaged with your product or service.
type of qualitative research in which researchers talk one-on-one with a
number of users (actual or representative). they reveal insights into people's
goals and attitudes.
- Personas in UX Design - -User.Help is better understand user
demographics, needs, goals, emotions, behaviors, fears and limitations.
- User Flow - -Map of the path users take from getting to a website through
taking one of an action on the site
- Card sorting - -a method used to help design or evaluate the information
architecture of a site.
- Wireframing - -The process of developing an outline for a Web
presence.Blueprint for design solution