Disc Golf definition
The object of the game of disc golf is to complete a course in the fewest throws of the disc. A
course typically has nine or eighteen holes, with each one serving as its own scoring unit. How
to Perform The target is where play begins and ends on each hole. Each subsequent throw is
made from the spot where the previous one came to rest after the player has thrown from the
tee. When a hole is finished, the player moves to the teeing area for the next hole, and so on
until all holes are played. Order of Play
Play begins at each tee and ends at the target. On the scorecard, players start at the first tee
in the order of their names, and then they play the following holes in the order of lowest score.
After the initial throw, the players with the most distance go first in the teeing area. Throw
The propulsion and release of a disc in order to change its position.
Too Much Time Players who do not throw after roughly 30 seconds commit a courtesy violation.
Lie
the spot on the playing surface where a player takes a stance to throw Lost Disc
A disc is declared lost if the player cannot locate it within three minutes after having arrived at
the area where it is thought to be. A player whose disc has been declared lost receives one
penalty throw. The next throw is made from the previous lie.
Target Basket A target designed to catch discs and generally consists of a tray, chains, and a
chain support mounted on a pole.
Scoring
The score for a player on a hole is the total number of throws, including penalty throws.
Rules of "Will Not" Courtesy Players will not: throw a disc that might injury another player, throw
out of order without the consent of another player, leave equipment where it could be lost,
destroyed, or distracting to other players.
Rules of "Will Do" Courtesy Players will assist in the correct scorekeeping, move equipment
when requested, and locate lost discs. Taking the Match Home The player with the lowest total
score is the winner of a match.