Answers
Jessie Schell's Definition of Mechanics -
correct answer ✅"Game mechanics are the core of what a game
truly is. They are the interactions and relationships that remain
when all the aesthetics, technology, and story are stripped away."
Toolbox of Mechanics -
correct answer ✅- Shortlist of Mechanics
- Repeat mechanics for endless possibilities of levels
Caution with Toolboxes -
correct answer ✅- Can choose the wrong set
(disjointed, confusing, uninteresting)
- Too much / too little (overwhelming/boring)
Zone of Proximal Development (ZPD) -
correct answer ✅- Learning Theory
1. Knows already
2. Guidance needed
3. Cannot do
2. is the ZPD
, Video Game Design Exam 2 Questions And
Answers
Learning New Mechanics (ZPD) -
correct answer ✅1. Introduce M. no risk, safety
2. Add slight challenge, reinforcement
3. Add risk and use in a new way
Discrete Spaces -
correct answer ✅Meaningful boundaries & a limited/set spaces of
movement
Ex. Chess
Continuous Spaces -
correct answer ✅Contain boundaries but has free movement
within those boundaries
Objects -
correct answer ✅"Characters, props, tokens, scoreboards,
anything that can be seen or manipulated in your game."