100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached 4.2 TrustPilot
logo-home
Summary

Volledige samenvatting-Media Topics-Media & Entertainment-Vives

Rating
-
Sold
-
Pages
42
Uploaded on
21-05-2025
Written in
2024/2025

Volledige samenvatting v.d. powerpoints van alle 6 de lessen. Letop: geen bijlages.

Institution
Course












Whoops! We can’t load your doc right now. Try again or contact support.

Written for

Institution
Study
Course

Document information

Uploaded on
May 21, 2025
Number of pages
42
Written in
2024/2025
Type
Summary

Subjects

Content preview

Media topics
Inhoudsopgave
Les 1: Media trends ....................................................................................................................... 4
Tot stand koming ..............................................................................................................................4
De 5 rapporten ............................................................................................................................4
De 5 key trends in media ..................................................................................................................4
Trend 1: veranderende mediaformats en kanalen ...............................................................................4
De trend binnen het nieuws ..........................................................................................................4
De trend binnen Gen Z .................................................................................................................5
De trend binnen Gamen ...............................................................................................................5
Trend 2: Het belang van communities & relaties .................................................................................5
De trend binnen het nieuws ..........................................................................................................5
De trend binnen Gen Z......................................................................................................................6
De trend binnen Gaming...................................................................................................................6
Trend 3: Nieuwsmoeheid en afnemend vertrouwen in traditionele media.............................................6
De trend binnen het nieuws ..........................................................................................................6
De trend binnen Gen Z......................................................................................................................7
De trend binnen Gaming...................................................................................................................7
Trend 4: Nieuwe gatekeepers: de dominantie van platforms en influencers..........................................7
De trend binnen het nieuws ..........................................................................................................7
De trend binnen Gen Z .................................................................................................................8
De trend binnen Gaming ..............................................................................................................8
Trend 5: AI als versneller van digitale transformatie in media ...............................................................8
De trend binnen het nieuws ..........................................................................................................8
De trend binnen Gen Z .................................................................................................................8
De trend binnen Gen Z .................................................................................................................9
...................................................................................................................................................9
De trend binnen gaming ...............................................................................................................9
Hoe media-executives kijken naar nieuwe technologie en AI ...............................................................9
Key aanbevelingen voor de media ................................................................................................... 10

Les 2: Podcast .............................................................................................................................12
Opkomst podcast fenomeen .......................................................................................................... 12
Is de hype over? ............................................................................................................................. 12
De markt ....................................................................................................................................... 13
Verschillende soorten podcasts ...................................................................................................... 13
Indeling op basis van adverteerders toegankelijkheid ................................................................... 13
Indeling op basis van type advertentie mogelijkheid ..................................................................... 14
Indeling op basis van formats ......................................................................................................... 14
Cijfers ........................................................................................................................................... 14
Digimeter 2024 .......................................................................................................................... 14
CIM-maandelijks overzicht downloads podcasts ......................................................................... 14



1

, Commercialisering van podcasts .................................................................................................... 15
1. Klassieke advertentiemogelijkheden .................................................................................. 15
2. Sponsoring ....................................................................................................................... 15
3. Crowdfunding ................................................................................................................... 15
4. Branded content/ co-productie of partnerships ................................................................... 16
5. Abonnementen ................................................................................................................. 16
6. Interne funding .................................................................................................................. 16
7. Subsidiering ...................................................................................................................... 16
8. Events en merchandising ....................................................................................................... 17
Uitdagingen bij de commercialisering van podcasts ..................................................................... 17
Verschillende actoren .................................................................................................................... 17
1. Onafhankelijke podcastmaker ........................................................................................... 17
2. Mediaorganisaties ............................................................................................................. 18
3. Platformen ........................................................................................................................ 18
Samenwerkend of conflict makend? ........................................................................................... 19
Toekomst ...................................................................................................................................... 19

Les 3: Nieuws ..............................................................................................................................21
Maatschappelijk belang van nieuws ................................................................................................ 21
Audience design ............................................................................................................................ 21
Basisnoden ............................................................................................................................... 21
GenZ en nieuws ............................................................................................................................. 22
Inzichten Nieuwsbarometer 2023 ............................................................................................... 22
Inzichten jongerenonderzoek Nederland 2023 ............................................................................. 23
Inzichten Digimeter.................................................................................................................... 24
News case-strategie Mediahuis .................................................................................................. 24
DPG en het gebruik van Tiktok .................................................................................................... 25
Newsdesserts................................................................................................................................ 25
Nieuwsmijden ............................................................................................................................... 25

Les 4: AI ......................................................................................................................................27
Wat is generatieve AI ...................................................................................................................... 27
Mogelijkheden generatieve AI ......................................................................................................... 27
Voordelen generatieve AI ................................................................................................................ 27
Beperkingen/nadelen generatieve AI ............................................................................................... 28
Gevolgen van generatieve AI ........................................................................................................... 28
Toepassingen ................................................................................................................................ 29
Case-Daan’s muziekvideo .............................................................................................................. 29
Sora .............................................................................................................................................. 30
Toepassingsgebieden ..................................................................................................................... 30
AI en mediabedrijven ..................................................................................................................... 30
Europees AI-act ............................................................................................................................. 31
AI-tools ......................................................................................................................................... 31

Les 5: is print dood? .....................................................................................................................32
Wat kunnen magazines leren v.d. nieuwsmerken(kranten) ?.............................................................. 32



2

, Wijzigende marktomstandigheden .................................................................................................. 32
Recente evoluties ...................................................................................................................... 32
Case: herschikking titels bij DPGmedia ........................................................................................... 33
Case: Roularta Media Group ........................................................................................................... 33
Oplossingen voor de magazine wereld ............................................................................................ 34
Case Linda: communitybuilding ................................................................................................. 34
Lukken magazines digitaal? ............................................................................................................ 34
Nederland Gidsland ....................................................................................................................... 35

Les 6: Film (cijfers 2024, Vlaams audiovisueel fonds) .....................................................................36
Vlaams vs VAF-gesteund ................................................................................................................ 36
Cinema bezoeken in Europa ........................................................................................................... 36
Bioscoopreleases .......................................................................................................................... 37
Top 3 VAF-gesteunde Films ......................................................................................................... 37
Top 3 Vlaamse films ................................................................................................................... 37
Observaties ............................................................................................................................... 38
Vlaamse series & films op televisie ................................................................................................. 38
Top 3 VAF/SF-gesteunde fictiereeksen ......................................................................................... 39
Top 3 VAF/SF-gesteunde docuseries ........................................................................................... 39
Top 3 VAF/SF-gesteunde animatiereeksen ................................................................................... 40
Allertijden ................................................................................................................................. 40
Podcasts in 2024 ........................................................................................................................... 40
Podcastcijfers van 2024 ............................................................................................................. 41
De historiek ............................................................................................................................... 41
Top 3 podcasts .......................................................................................................................... 41
Podcast prijzen .......................................................................................................................... 42
Cijfers totale podcastbeluistering ............................................................................................... 42




3

,EXAMEN:
-Kies 1 van de hoofdstukken: grote vraag + ook vraag over 1 v.d. bijlages
-Bijvraag over andere hoofdstukken maar algemener


Les 1: Media trends
Wij bekijken het media trend report van 2025


Tot stand koming
5 onafhankelijke teams van experts onderzochten complementaire domeinen met
hoge relevantie voor mediabedrijven.
 Hier kwamen 5 rapporten uit met +40trends en +150 subtrends


De 5 rapporten




De 5 key trends in media
1. Veranderende mediaformats en kanalen
2. Het belang van communities & relaties
3. Nieuwsmoeheid en afnemend vertrouwen in traditionele media
4. Nieuwe gatekeepers: de dominantie van platforms en influencers
5. AI als versneller van digitale transformatie in media


Trend 1: veranderende mediaformats en kanalen
De trend binnen het nieuws




Een shift van tekst-based
artikels naar video, audio De rol van sociale media
Mobile-first nieuws
en korte formaten. in nieuwsverspreiding.
consumptie.




Afnemend belang van
social mediaplatformen
4
Multimedia storytelling en
De groei van podcasting om verkeerd naar
immersive journalisme
en audio innovatie nieuwssites te leiden.

, De trend binnen Gen Z




Grens tussen entertainment
Gen Z wil korte snackable en serieuze content
content + mobile-first. vervaagd door interactieve
storytelling en gamified
content.


De trend binnen Gamen




Gamefuncties worden meer en
Gaming loopt voorop binnen
meer geïntegreerd in andere
interactieve storytelling.
toepassing zoals media.




Game concepten en Tools en engines uit de game-
ontwerptaal beïnvloeden het wereld maken next-generation
ontwerp van media-assets. mediaontwikkeling mogelijk.




Trend 2: Het belang van communities & relaties
Vbn. Jij die op je Facebookfeed de vraag stel “Waar kan ik goeie pizza eten in Gent?”
Harley Davidson Fanclub groep
Groepen zoals “Je bent van Gent als”

De trend binnen het nieuws




Alternatieve nieuwsbronnen Groeiend gebruik van Lidmaatschappen voor het
en influencers worden message-apps voor nieuws opbouwen van communities
Directe communicatie via
populair verspreiding (WhatsApp, …) en loyaliteitsprogramma’s.
nieuwsbrieven.




5

Get to know the seller

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
Stuviagebruiker2002 Katholieke Hogeschool VIVES
Follow You need to be logged in order to follow users or courses
Sold
66
Member since
2 year
Number of followers
40
Documents
22
Last sold
2 weeks ago

3.0

9 reviews

5
1
4
4
3
1
2
0
1
3

Recently viewed by you

Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their tests and reviewed by others who've used these notes.

Didn't get what you expected? Choose another document

No worries! You can instantly pick a different document that better fits what you're looking for.

Pay as you like, start learning right away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and aced it. It really can be that simple.”

Alisha Student

Frequently asked questions