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Game Design End of Pathway (EOPA) Final Exam Review | Questions & Answers (100 %Score) Latest Updated 2024/2025 Comprehensive Questions A+ Graded Answers | 100% Pass Game Design End of Pathway (EOPA) Final Exam A programming language is a forma

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Game Design End of Pathway (EOPA) Final Exam Review | Questions & Answers (100 %Score) Latest Updated 2024/2025 Comprehensive Questions A+ Graded Answers | 100% Pass Game Design End of Pathway (EOPA) Final Exam A programming language is a formal computer language that is used to communicate instructions to a computing device in order to control the computer's behavior in some way. - ANSWTrue

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Game Design End of Pathway (EOPA) Final Exam
Review | Questions & Answers (100 %Score) Latest
Updated 2024/2025 Comprehensive Questions A+
Graded Answers | 100% Pass Game Design End of
Pathway (EOPA) Final Exam




A programming language is a formal computer language
that is used to communicate instructions to a computing
device in order to control the computer's behavior in some
way. - ✔✔ANSW✔✔True

A number of elements in a specific order is: -
✔✔ANSW✔✔an array

A function that contains arithmetic symbols (e.g. +, <, =/) is
an operator. - ✔✔ANSW✔✔True

An instance is: - ✔✔ANSW✔✔a single occurence

A collision volume is called: - ✔✔ANSW✔✔a region

,Which of the following is NOT an argument used to
determine how a shot is fired from an object? -
✔✔ANSW✔✔the color of the shot being instantiated

_______ is similar to a function but has limited calling
notation and a limited number of parameters. -
✔✔ANSW✔✔An operator

An organization of objects that share the same template
(that defines the data they use and what logic affects them)
is: - ✔✔ANSW✔✔a class

An invisible object that is used to create a game mechanic
is called: - ✔✔ANSW✔✔a dummy object

The script to eliminate an object leaving a particular
boundary would contain the following: -
✔✔ANSW✔✔Destroy(other.gameobject)

Selecting "Create Empty" from the GameObject menu will:
- ✔✔ANSW✔✔create an object that is just a transform

Self-contained sequences of actions to be performed are: -
✔✔ANSW✔✔algorithms

,Identifying the objects the code requires and describing
how they are related to each other is: - ✔✔ANSW✔✔data
modelling

An arraylist is a fixed-length array. - ✔✔ANSW✔✔False

Which of the following is a common error to look out for
when writing code? - ✔✔ANSW✔✔all of the above

Which of the following is NOT one of the three default
components listed in the Inspector view of a terrain asset?
- ✔✔ANSW✔✔Texture

After using a Prefab asset, you need to set the colliders to
define the object as "solid" (impassible). -
✔✔ANSW✔✔False

Orthographic view allows you to see a scene with no
perspective distortion. - ✔✔ANSW✔✔True
Smoothness - ✔✔ANSW✔✔Material Property: spreading
of light on a microsurface detail

Albedo - ✔✔ANSW✔✔Color without any lighting data

, Normal - ✔✔ANSW✔✔The material property is a map that
causes polygons to appear and light as if they had more
surface detail than they actually do

Rigidbody - ✔✔ANSW✔✔If a game object has this
component it will fall with gravity

Raycast - ✔✔ANSW✔✔This locates Colliders along the
path of a ray

IsTrigger - ✔✔ANSW✔✔You check this box on a collider
component to make it check to see when something Enters
the bounding box of the collider

Mesh Collider - ✔✔ANSW✔✔Checks every individual
polygon in an object to see if it has collided with anything in
the scene. it is the most accurate collider type

Spot light - ✔✔ANSW✔✔This is a light cone shaped light,
which spreads out as it gets further away from the source

Directional Light - ✔✔ANSW✔✔This is an infinitely wide
parallel light source, which is typically used to simulate
sunlight

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