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Summary Making Media: Production, Practices and Professions Lecture & Reading Notes

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A summary of all the lectures and readings for the elective Making Media at the University of Amsterdam. This summary is based on the course taught in feb/march 2025.

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March 26, 2025
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making media; production,
professionals, practices
week 1
what makes a company a media company?

1. diversity of products

2. unpredictable character of value

3. artisanal work in industrial context

4. production based on editorial & flow

5. modest internationalisation



illusion of choice: we think we have a choice (100 television channels, 20 movies and books
each week), but when we trace back the money, only 4-6 companies control all of that. do we
then still have a choice?



hourglass
global media industry has two sides
represents the number of people working somewhere
top: handful of big corporations in business of securing copyrights, distributing and
marketing products
middle: average companies
bottom: thousands of tiny companies often with 4-5 employees that actually produce content
arrows: dynamism; buying smaller companies from the bottom part and including them into
the work flow, securing rights to their content and selling them off again




making media; production, professionals, practices 1

, NIDCL: new international devision of cultural labor
production of media is a global phenomenon, whereas the work in media is local



business models
are changing fast (sales, advertisements, subscriptions)

variety of business models: different ways to make money, what works today won’t work
tomorrow, creative strategies with great opportunities
engagement: value proposition, simply producing and distributing is not enough, people need
to do stuff with it (involvement)


how do media companies spend money

spreading costs: producing multiple projects, hoping 1 or 2 will work

price fixing: seeing what others ask for the product, finding ways to make up for losses
(e.g. sony doesn’t make a profit from selling an xbox, but earns it back through selling
games)

not paying wages: most people are underpaid

speculative work = work you do now in hopes of getting paid for it later (e.g.
scriptwriting)

outsourcing risk: trimming staff and hiring people onto specific projects




making media; production, professionals, practices 2

, long tail model

no guaranteed mass audience anymore, we all watch different shows

if you can’t get a mass audience, you can agregate a small one. instead of producing 10
movies and hoping 1 will work, you produce 500 movies that each will have a tiny
audience, but together they are a big audience (Netflix approach)



traditional management approach → contemporary management approach

media are not produced as a single-use, one-off product for a specific medium, but as part of a
larger portfolio of multimedia products


exploitative vs explorative innovation
can’t keep producing what you’ve always done → audience not interested anymore because
there is so much other stuff

you have to come up with new things and find a balance between old and new


editorial logic = a logic where decisions are made based on what other people like you (your
peers) think is good. source of reference for decision-making are colleagues and bosses, and
whether the public likes it is not important.


market logic = what sells well is what we will produce


data logic = algorithms act in two ways: 1) demand predictor 2) content creator. data on
consumers is used to make predictions on what people would like to see next


convergence logic = culture of production and consumption converge. some of the decisions
media companies make are governed by their collaboration with audiences (e.g. focus groups)


platform logic = platforms sit in between everything we want from media and everything
media produces




making media; production, professionals, practices 3
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