Interface - Answers display + control
quantitative information - Answers value of some variable
qualitative information - Answers approximate value, trend, direction, rate of change
status information - Answers reflect the condition of the system
warning information - Answers emergency/unsafe conditions
representational information - Answers pictorial of graphical representations
identification information - Answers identify some usually static object, area, or situation (google maps)
alphanumeric and symbolic information - Answers display of verbal information
time phased information - Answers blinking symbols, controlled in terms of duration and on/off cycles
alerting displays - Answers warning, caution, advice
labels - Answers text, icons, buttons
monitoring displays - Answers support changing information
analog directionality - Answers fixed scale and moving pointer, moving scale and fixed pointer
pictorial realism - Answers higher location = higher value, etc
maps and navigational displays - Answers how to get somewhere, sa
quantitative display - Answers tables and graphs
multiple displays - Answers complex systems with many variables
head-up display - Answers information superimposed on the outside world
head mounted display - Answers body orientation doesnt matter, helmet visor
diminished/augmented reality - Answers ereases things from view
XR or mixed reality - Answers video game, room alive
configural displays - Answers multiple displays of a single variables arranged to produce an emergent
feature (often a graphical representation)
VR - Answers human goes into technology
AR - Answers technology goes into human
, perceptual principles - Answers legibility/audibility, avoid absolute judgement, top down processing,
redundancy gain, discriminability
mental model principles - Answers principle of pictorial realism, principle of moving parts
attention based principles - Answers minimize information access cost, proximity compatibility principle,
principle of multiple resources
memory principles - Answers knowledge in the world, principle of predictive aiding, principle of
consistency
control - Answers a means to transmit information to some device, mechanism, or system
3 control requirements - Answers What they do, How they do it, Feedback
types of control devices - Answers knobs, switches, sliders, joysticks, touchpads, eye movement
controls, brain waves
selecting a control device depends on - Answers task, user, environment
Decision complexity advantage - Answers reaction time increasses logarithmically as the number of
possible responses increases, more efficient to make few complex decisions, Hick-Hyman Law
Hick-Hyman Law - Answers RT = a +Blog2N
Fitt's Law - Answers MT = A + Blog2(2A/W), response time increases as size decreases and distance
increases
Response Expectancy - Answers decisions are affected by whether we are expecting to make a particular
decision
compatibility - Answers btwn user and display (match mental model), control and display, control and
user
stimulus-response compatibility - Answers the expected relationship between location/movement of
control and location/movement of stimulus or display
location compatibility - Answers control is close to what it controls
movement compatibility - Answers direction of movement is congruent with direction of feedback
inticator
speed accuracy trade off - Answers speed is usually negatively related to accuracy
feedback - Answers indicated the system response to the control input
gain - Answers proportion of input device movement compared to cursor movement