No object has been associated with the selected Event. - ANSWER Why does the word [Missing]
appear in red in this image.
2 Assuming at least one SoundBank and language are selected, software code used to carry out your
sound design at run-time is generated.
3 SoundBanks for all selected platforms and languages will be generated - ANSWER In the
SoundBank layout, what happens when the Generate button is clicked?
Event - ANSWER Which object can receive a game call directly from the game engine?
View - ANSWER An area, such as the Property Editor highlighted in this image is referred to as a?
Game Call - ANSWER Which of the following are not objects in Wwise? Sound SFX, Event, Game Call
Profiler - ANSWER Which layout lets you view various information coming from the sound engine
while playing a game in real-time?
There isn't an audio source file associated with it? - ANSWER What can you tell about the Shotgun
Blast object (red)?
Drag events to the soundbank and when the SoundBank is generated any audio files needed to play
those events will automatically be copied to the appropriate folders. - ANSWER How are audio files
placed into the final build of a game?
1 Assuming at least one SoundBank and language are selected, any referenced audio files will be
converted and placed in a folder used by the game
Action - ANSWER Which feature would you use to indicate that you want to play a specific Sound
SFX object when a particular Event is triggered?
An XML file that stores settings of your Wwise project. - ANSWER What is a Work Unit?