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Lecture Summaries Artificial Intelligence and Neurocognition (6463PS034Y)

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Complete summaries of Artificial Intelligence and Neurocognition lectures. Covers the following topics: - Introduction and History of AI - Symbolic AI - Cognitive and Evolutionary Robots - Introduction Neurocognition - Object Invariance - Object Classification in the Visual Cortex

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September 4, 2024
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Artificial Intelligence and Neurocognition

Lecture 1 – Introduction & History of AI

What is artificial intelligence?
 The study of the computations that make it possible to perceive, reason, and act
 The study of how to build or program computers to enable them to do what minds
can do
o AI draws from disciplines of psychology (but puts greater emphasis on
computation), on computer science (but puts greater emphasis on
perception, reasoning, and action), and on neurophysiology
o Psychology is an inverse problem  AI uses forward modeling: design a
system and observe how it behaves

How did the field of AI develop?
 Physical brain  mental mind
o Descartes: dualism; materialists: mental states = physical states
 1940s: McCulloch and Pitts’ three principles:
1. Basic physiology
2. Propositional logic
3. Turing’s theory of computation
o Any computable function can be computed by a network of neurons
o All logical operators can be implemented by simple neural networks
Weak vs. strong AI
Weak AI:
 1950s: Turing test (imitation game)  non-sentient AI
o Intelligent machine = if we cannot distinguish it from a human in
conversation
o Makes no claims about the underlying mechanisms
o Intelligence is determined by complex grammatical structures &
realistic world knowledge
 Opponent: Searle
o A collection of cells can lead to thought/action/consciousness 
consciousness requires actual physical-chemical properties of actual
human brains  only brains cause minds
o Chinese Room argument = one (non-Chinese speaking) person alone
in a room with a book that contains every possible answer (in
Chinese) to questions that are being asked from the outside (in
Chinese)  answers will be correct, but does the person really
understand?  Can computers really understand?
o Rule-based manipulation of symbols does not constitute intelligence
o Machine behavior may appear intelligent, but it does not reflect true
intelligence or sentience
Strong AI:
o Believes that intelligent systems can actually think
o Assumes that the human mind is an information processing system, and that
thinking is a form of computing (cognitive psychology)

, o Does an accurately enough simulated human mind have all the same
properties as an actual human mind?
o 1950s: Minsky and Edmonds’ SNARC  first neural network computer with
40 neurons
o 50/60s: Dartmouth Conferences  coined the term artificial intelligence
o 50/60s: general problem solving using a physical symbol system  computers
playing checkers, invention of Lisp (high-level AI language)
o Symbolic AI (GOFAI) does not concern itself with neurophysiology
o Human thinking is a kind of symbol manipulation: IF (A > B) AND (B > C) THEN
(A > C)
o Knowledge-based/expert systems
o ELIZA = an early natural language processor (Weizenbaum, 1965). Used
simple techniques to create the illusion of understanding
o Anthropopmorphization of computers is a ‘trick’
o STRIPS = an automated planner (Stanford Research Institute Problem Solver).
Divides a task into subgoals, identifies necessary actions
 Susceptible to the Sussman anomaly: subgoals are limited in
solving the final goal
o MYCIN (expert system) = emulates the decision-making ability of a human
expert. Designed to diagnose and recommend treatment for blood infections
based on simple if-then rules with certainty factors.
 Reached an accuracy of ~69%, which was better than
physicians  never used due to ethical and legal difficulties
 60/70s: overconfidence in AI systems  not as powerful as many thought  AI
winters (no funded research)  symbolic AI does not suffice
 1980s: Rumelhart & McClelland: the PDP research group  connectionism (=
parallel distributed processing, = artificial neural networks)
o Model of human memory, content-addressable
o Memory is stored in connections (synapses) between neurons  inhibitory &
excitatory connections
o Connectionist AI = biologically inspired (based on structure of the human
brain); lesion tolerant (damaged networks can still process information);
capable of generalization (capable of learning)
o Neurons receive input through dendrites  neurons send output through
axon  highly connected (1000s of synapses)  20x109 neocortical neurons,
15x1013 cortical synapses  computation is massively parallel (efficient)
o Neurons output a signal based on their input signal
o Multi-layer perceptrons are able to implement all logical operators, such as
AND, OR, XOR (not OR)
o Mental states are represented as N-dimensional vectors of numeric
activation values over neural network units
o Memory is created by modifying the connection strength (weight) between
units
o Connectionist AI can solve complex, non-linear or chaotic classification
problems
o No a priori assumption about problem space or statistical distribution

, o Artificial neural networks can compute any computable function (McCulloch
& Pitts)
o Mainly used for pattern recognition
 80/90s: ‘modern AI’  first time a computer (IBM’s Deep Blue) beat a grandmaster
at chess (1997); last time a human beat a top chess computer (2005); smartphone
running chess software equals Deep Blue’s performance (2009)
 2000s – present: data mining offers huge quantities of data; deep learning offers
representation at many levels; Bayesian networks deal with uncertain knowledge;
deep reinforcement learning can learn to act from rich, noisy data
 Deep networks: adding more layers adds to dimensionality of classification
o Multiple representations offer multiple levels of abstraction
o Recurrent connections can maintain context, temporal information
o Combination is hot topic: Google is investigating motion classification and
content classification

Learning
 If we don’t want to preprogram all knowledge, systems should be able to learn
 A computer program is said to learn from experience E with respect to some class of
tasks T and performance measure P, if its performance at tasks in T, as measured by
P, improves with experience E
 Machine learning
o Supervised learning = external knowledgeable supervisor presents the system
with correctly labeled training data
o Unsupervised learning = discover hidden structure in data without labeled
data
o Reinforcement learning = learning from a feedback signal
 Classification
o Determining group membership based on input data
 Does this MRI image show a brain tumor?
 Regression
o Predict outcome data based on input data
 Given its location, surface area, and number of rooms, can we predict
the value of this house?

Conclusion
 Philosophical implications
o Weak AI: machines can simulate human intelligence using clever tricks
o Strong AI: a well-programmed machine that exactly emulates the human
brain is a mind, and thereby intelligent
 Approaches to AI:
o Symbolic AI: intelligent behavior through manipulation of symbols
o Connectionist AI: representations in the brain are distributed, processing
massively parallel

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