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TMS3723
Assignment 5
(COMPLETE
ANSWERS) 2024 -
DUE 9 September
2024
[Type the document subtitle]
[Pick the date]
, Exam (elaborations)
TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 -
DUE 9 September 2024
Course
Teaching Life Sciences in Further Education (TMS3723)
Institution
University Of South Africa (Unisa)
Book
Teaching of Life Science
TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 - DUE 9 September
2024 ; 100% TRUSTED Complete, trusted solutions and explanation Ensure
your success with us...
1. How can problem-based learning be used to encourage students to think
critically (10 marks) and creatively and to develop their teamwork and
communication skills (10 marks)? (20) 2. How can context-based learning be
effectively applied in indigenous knowledge systems (IKS) situations to solve
complex problems (10 marks) and deal with challenges faced by communities
or organisations (10 marks)? (20) 3. How can experiential learning be used to
analyse and evaluate personal experiences (10 marks), and to apply insights
gained from those experiences to new situations or contexts (10 marks)? (20)
4. How can game-based learning be adapted and modified to create new
game mechanics and challenges (10 marks) and to develop new strategies for
engaging and motivating learners (10 marks)? (20) 5. How can computer-
based learning be used to design and develop new interactive learning
environments that leverage emerging technologies such as artificial
intelligence, virtual reality and gamification to enhance student engagement
(10 marks) and improve learning outcomes (10 marks)?
TMS3723
Assignment 5
(COMPLETE
ANSWERS) 2024 -
DUE 9 September
2024
[Type the document subtitle]
[Pick the date]
, Exam (elaborations)
TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 -
DUE 9 September 2024
Course
Teaching Life Sciences in Further Education (TMS3723)
Institution
University Of South Africa (Unisa)
Book
Teaching of Life Science
TMS3723 Assignment 5 (COMPLETE ANSWERS) 2024 - DUE 9 September
2024 ; 100% TRUSTED Complete, trusted solutions and explanation Ensure
your success with us...
1. How can problem-based learning be used to encourage students to think
critically (10 marks) and creatively and to develop their teamwork and
communication skills (10 marks)? (20) 2. How can context-based learning be
effectively applied in indigenous knowledge systems (IKS) situations to solve
complex problems (10 marks) and deal with challenges faced by communities
or organisations (10 marks)? (20) 3. How can experiential learning be used to
analyse and evaluate personal experiences (10 marks), and to apply insights
gained from those experiences to new situations or contexts (10 marks)? (20)
4. How can game-based learning be adapted and modified to create new
game mechanics and challenges (10 marks) and to develop new strategies for
engaging and motivating learners (10 marks)? (20) 5. How can computer-
based learning be used to design and develop new interactive learning
environments that leverage emerging technologies such as artificial
intelligence, virtual reality and gamification to enhance student engagement
(10 marks) and improve learning outcomes (10 marks)?