EXDM 300 Midterm - 2 BYU Questions And Answers With Latest Quiz
Agon (Games) - games with competition as the main feature Alea (Games) - games of chance At what point in activities did people report enjoyment? - When the opportunities for action perceived by the individual are equal to his or her capabilities. Autotelic Experience - an end in itself, self-contained activity, intrinsically rewarding Autotelic Personality - A. Attentional disorders and stimulus overinclusion (Schizophrenia) B. Excessive self-consciousness C. Anomie (a condition in society where norms of behavior become muddled and enjoyment is reduced) D. Alienation (people are constrained by the social system to act in ways that go against their personal goals) E. Neurophysiology and Flow (people who can block out distractions will have more flow experiences) Cailois' Games Categorization - 1. Agon 2. Alea 3. Ilinx 4. Mimicry Efficacy Attainment - the actual experience of engaging in a task Epic of Gilgamesh - - First great work of human literature - 4000 years old - About a hero's quest to figure out how he should live knowing that he will die.Eudaimonia - Human flourishing, or happiness associated with being and doing good Eudaimonia is the ancient Greek word for: - human flourishing Family Flow (5 C's) - A. Clarity—goals and feedback in the family interaction are unambiguous B. Centering—parents are interested in what children are doing in the present C. Choice—children feel they have a variety of possibilities from which to choose D. Commitment—the trust that allows the child to feel comfortable enough to set aside defenses E. Challenge—parent's dedication to provide increasingly complex opportunities for action Flow - the state of being completely involved in an activity for its own state. Hedonia - the pleasure principle; the absence of bodily and mental pain, such as anxiety; feeling good How does Love allow us to grow? - a. Outlook expands: become more flexible, attuned to others, creative, and wise b. Become more resourceful: knowledgeable, resilient, socially integrated, and healthier Huta and Ryan Study - - students pursued either meaning or happiness activities over a ten day period - eudaimonia (meaning) subjects felt inspired and enriched after 3 months, hedonia (happiness) subjects' mood boost had faded after 3 months Ilinx (or vertigo) - activities that alter consciousness by scrambling ordinary perception In 1960, how many college freshman said that "developing a meaningful life philosophy" was "essential" or "very important?" - 86%In 2000, how many college freshman said that "developing a meaningful life philosophy" was "essential" or "very important?" - 40% In 2000, what was the top priority for college freshmen? - Being very well off financially Mimicry (Games) - activities where alternative realities are created (like Nozick, the Happiness Skeptic - Most people would not choose to live in a tank that could give you any happy experience, thus there is more to life than simply being happy
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