100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached 4.2 TrustPilot
logo-home
Essay

Unit 8 - Computer Games Development Task B *Distinction Work* *Full Assignment* *Student Example Work*

Rating
-
Sold
-
Pages
37
Grade
A+
Uploaded on
29-06-2024
Written in
2023/2024

This distinction graded assignment guides you through the entire process of designing, optimizing, and evaluating a computer game. It includes creating user requirements, visual designs, test plans, and technical documentation. The design is reviewed by peers, incorporating feedback to improve the design. A written justification of design decisions is provided, showing how the game meets user requirements. The game is developed and tested for functionality, stability, and usability, then optimized based on user feedback. The assignment concludes with an evaluation of the design, development, and optimization process, supported by evidence from each stage, demonstrating individual responsibility, effective time management, and high-quality decision-making. Ideal for BTEC and game design students, this student example assignment is a valuable resource for understanding comprehensive game development and to achieve a distinction graded assignment.

Show more Read less
Institution
Course











Whoops! We can’t load your doc right now. Try again or contact support.

Written for

Study Level
Examinator
Subject
Unit

Document information

Uploaded on
June 29, 2024
Number of pages
37
Written in
2023/2024
Type
Essay
Professor(s)
Unknown
Grade
A+

Subjects

Content preview

TASK B UNIT 8
COMPUTER GAMES DESIGN
PROCESSES AND
TECHNIQUES

,Computer games design processes and techniques........................................................ 3
Mathematical techniques and processes .................................................................... 4
Graphic processing and editing techniques ................................................................. 5
Platform and delivery ................................................................................................. 6
Visual styles .............................................................................................................. 6
Assets ....................................................................................................................... 7
Game play features, to include: .................................................................................. 9
Interaction Model, E.G. Avatar, Omnipresence ......................................................... 9
Participation, E.G. Single Player, Multiplayer .......................................................... 10
Narrative, E.G. Story, Dialogue .............................................................................. 10
Game Setting, E.G. Physical, Temporal, Environmental, Emotional, Ethical .............. 10
Goals, E.G. What The Player Needs to Achieve in The Game .................................... 11
Challenges, E.G. What The Player Must Overcome .................................................. 11
Rewards, E.G. What The Player Will Receive for Completing Goals or Challenges ..... 11
Player Actions, E.G. Run, Jump .............................................................................. 11
Rules, E.G. Valid Moves, How High the Player Can Jump.......................................... 11
Feedback, E.G. How The Player Knows Their Progress ............................................. 12
Difficulty, E.G. Degree of Challenge ....................................................................... 12
Game Mechanics, E.G. Inventory, Scoring, Win Condition ....................................... 12
Game Structure, E.G. Storyboard, Flowchart, Activity Diagram ................................ 12
Quality, E.G. Compatibility, Performance, Gaming Experience ................................ 12
Design documentation .......................................................................................... 13
Requirements of the brief ...................................................................................... 13
Audience ............................................................................................................. 13
Purpose ............................................................................................................... 13
Client requirements .............................................................................................. 13
Legal and ethical considerations applicable to the equivalent legislation in England,
Wales and Northern Ireland, e.g., copyright, royalties, digital rights management ........ 14
Game design, to include: .......................................................................................... 14

, Type Of Gameplay ................................................................................................ 14
Data Dictionary .................................................................................................... 15
Algorithm Design, E.G. Pseudo Code ..................................................................... 15
Storyboards, Flow Charts, Activity Diagrams .......................................................... 15
Visual Styles, E.G. World (Terrain, Architecture, Objects), Characters, Non-Playing
Characters, Feedback Interface, Perspectives (2d, 3d, First-Person, Third Person,
Scrolling, Aerial and Context-Sensitive) .................................................................. 18
Full Motion Video .................................................................................................. 20
Assets, E.G. Graphical, Audio and Video ................................................................ 21
Gameplay Features .............................................................................................. 21
Choice of programming languages, application program interface (APIs) and computer
game development kits ......................................................................................... 21
Intended platform/media for delivery ..................................................................... 21
Timeline, e.g., outlining which different assets are included and when different assets
will be combined .................................................................................................. 21
Production schedule, e.g., timeline of development ................................................ 22
Hardware, software and other resources required .................................................. 22
Test plans to check playability, performance and other quality characteristics. ........ 23
Constraints, e.g., platform limitations .................................................................... 24
Reviewing and refining designs .................................................................................... 24
Working with clients and others to improve the quality, effectiveness and
appropriateness of designs, including: ...................................................................... 24
Gathering Feedback from Client(S) And Potential Users .......................................... 25
Communicating With Clients, E.G. Email, Verbal Communication ........................... 25
Scheduling And Documenting Meetings ................................................................. 28
Agreeing And Adjusting Timescales ........................................................................ 28
Refining Ideas and Solutions..................................................................................... 28
Updating design schematic documentation based on review and feedback ................. 28
Evaluate the design and optimised computer game against client requirements .......... 34
Demonstrate individual responsibility, creativity, and effective self-management in the
design, development and review of a computer game ................................................ 35

, Computer games design processes and techniques
I have just begun a job as a trainee programmer with the RedTech Software and Games
Development and has been given a task to write a computer game that will appeal for
children. Within this assignment, I will be talking about how important technological and
societal advancements within computer gaming. I will also be discussing all its advantages
and disadvantages while showing all examples.




I have decided to create a dungeon sandbox game within Game Maker.
$22.09
Get access to the full document:

100% satisfaction guarantee
Immediately available after payment
Both online and in PDF
No strings attached

Get to know the seller
Seller avatar
andaleebfaq06

Also available in package deal

Get to know the seller

Seller avatar
andaleebfaq06 College
Follow You need to be logged in order to follow users or courses
Sold
2
Member since
1 year
Number of followers
0
Documents
3
Last sold
2 months ago

0.0

0 reviews

5
0
4
0
3
0
2
0
1
0

Recently viewed by you

Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their tests and reviewed by others who've used these notes.

Didn't get what you expected? Choose another document

No worries! You can instantly pick a different document that better fits what you're looking for.

Pay as you like, start learning right away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and aced it. It really can be that simple.”

Alisha Student

Frequently asked questions