Game design 101 GMU Latest Questions With Passed Solutions!!
What is a game? An activity with rules Core Dynamic The single thing the gameplay is about. Single experience the designer is trying to convey. (Challenges, 2008) Explicit Challenge Explicit Gamification are strategies that utilize applications that are obviously game-like. Users acknowledge they are playing a game, and oftentimes need to opt into playing. Implicit Challenges implicit gamification are design techniques that do not show signs of a game, but it heavily ties the 8 Core Drives of Octalysis into the user experience. Many Gamification Professionals out there like Jane Mcgonigal and Sebastian Deterding prefer the term "gameful design" over the word gamification, and sometimes regard it as the ascended form of the same concept (as they start to regard many implementations of gamification as uninspiring and manipulative). Emergent Gameplay Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. Affordances The quality or property of an object that defines its possible uses (it makes it clear how it can/should be used). "Teach without words"
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game design 101 gmu latest questions with passed
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