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Exam (elaborations)

Video Game Design Unit 5 Exam Questions And Answers (Updated And Verified)

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Video Game Design Unit 5 Exam Questions And Answers (Updated And Verified) Pitch - answerto describe an idea in a compelling, but concise, way that makes the listener want to buy in; sells the game idea initially to your team and later to investors who might back your vision Game Design Document (or GDD) - answera large reference document; the blueprint for a game project that describes what the game vision is and how it will be realized concept art - answerillustrations game proposal - answerused to secure funding for the project from venture capitalists, publishers, or through internal teams within the company market analysis - answerwhere you compare and contrast your game with the other ones that are already on the market in the same genre technical analysis - answerwhere you describe what items need to be created, how much that will cost, and how long that will take Title Page - answerGives the title of the game, and perhaps a version number, along with copyright information and usually the name of the developer, either an individual, series of individuals, or company trademark and logo Design History - answerProvides a synopsis of the history of the concept Game Overview - answerThe game concept, its features (especially ones that make it different from other games in its genre), the target audience, and the project's scope are all part of the game overview; This section is written as a summary of the whole game scope - answera way of describing how big or complex the project is Gameplay - answeryou must explain the game progression you intend to use, or how the players will move through the various levels to beat the game game progression - answerWhat bosses will they have to beat to advance? What kinds of items will they have to find, or what puzzles must they solve to reveal the next step? mission structure - answerthe underlying structure of a game level or mission in terms of layout, presentation of obstacles, and options for movement

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