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Exam (elaborations)

Game Design Module 6 exam study guide questions and answers(latest update)

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True or False: If a 2D game object's gravity scale is set to 0, it will not fall down during gameplay. True True or False: For any 2D game object, the greater the linear drag, the further the game object will drift following movement. False What is a component that can be added to a game object to cause that object to be influenced by physics properties? rigidbody _______ is the determination of when two sprites touch one another and what happens when they touch. Collision detection Around which axis can we freeze the rotation of a 2D game object? z If we have a 2D game object that faces left and we want it to face right, which of the following rotation property settings should be made in the game object's Transform component? y = 180 What property allows us to determine which sprites are going to be rendered in front of or behind other sprites, relative to the location of the camera? Sorting layer True or False: An empty game object can act as a folder for other game objects in the Hierarchy window. True In Playground Project, ____________ are special scripts that perform actions when triggered by specific conditions. gameplay actions True or False: In Playground Project, if we want a game object to move on its own, we need to add the AutoMove script to the game object. True A ______ is a category or classification we can apply to a game object to help us change properties or interact with specific types of game objects. tag In Playground Project, what script should we use to restart a level when an enemy hits a playable character? LoadLevelAction In Unity, a _______ acts as a template for a game object and carries over all of that game object's properties and components. prefab _______ is the automatic generation of copies of a game object during gameplay. Spawning In Playground Project, what script should we use to prevent the accumulation of multiple instances of a game object? TimedSelfDestruct True or False: After a prefab is created, it cannot be edited. False

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