Game Design UNIT 3 exam study guide questions and answers(latest update)
Builds another way of saying versions Cel shading technique where objects are rendered in cartoon style by using less shading color Codebase the collection of computer instructions and other files that constitute a piece of software conditional logic: when a certain condition is met or an action, or reaction, occurs Discipline: an area of knowledge or specialization demographic: a sector of the population event scripting system: a simplified programming system or interface for creating interactions, scenarios, and encounters iteration: continually revising and refining an idea until the desired result is achieved level editor: software used to create game levels, maps, campaigns, or scenarios post-production: the stage when a product is polished and perfected for launch plain text: files that use character encoding and are used for markup languages such as HTML (hypertext markup language) used in web development. pre-production: the stage in development when producers, designers, programmers, artists, and writers create the design documents needed to make the game programming language: a formal system of coded commands that provide instructions for a computer Rasterize: to convert vector graphics into pixel-based images in order to display them Release candidate: a testing version of a game with the potential to be a final product Scripting language: a simplified programming system Storyboards: sequences of quick drawings that depict the action and progression of the game and document the plot Studios: companies that produce games for sale Texture mapping: using pixel-based art software to create bitmaps that can be applied to the polygonal surfaces of 3D models Version control software: a directory of the game's source code and other files that contains revisions
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- May 12, 2024
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game design unit 3 exam study guide
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