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Summary Making Media: Production, Practices, and Professions

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An English summary of the course "Making Media: Production, Practices, and Professions" of the Journalism and Critique minor. The summary is based on a book of the same name, written/edited by Mark Deuze and Mirjam Prenger, following the weekly lectures, and serves as an additional tool to your own summaries. Included some example multiple questions at the end, in preparation for the exam.

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Uploaded on
March 20, 2019
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Written in
2018/2019
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Making Media - Samenvatting


Week 1

Media Production
• Changing process from consumer electronics (tv) to information technology (computer/internet)
• From material media (newspapers, magazines) to non-materiality, remediation (news websites)
• User-generated content —> user engagement: from consumer to prosumer
• Co-existing of disruption and consolidation —> liquifying and solidifying media production

Media Practices
• New media logic —> internet, 24/7, uncertainty
• Lev Manovich: “The language of new media has its own rules”
• Hybrid media system —> mediatization (no separate media anymore —> remediation)
• Transmedia work —> managing liquid media

Media Professions
• Convergence —> professions are becoming part of each other (transmedia, liquid media):
industry and individual
• Combining careers: cross-subsidising (freelance + coffeeshop)

Main trends in making media
• Collapse —> old business models versus new digital developments
• Hybdirity —> multimedia career (e.g. journalist + graphic designer)
• Affordance —> new media changes affordances for the producers and consumers
• Power —> the consumer gains power while changing into a prosumer
• Flexibility —> presentism: a form of limiting concern for one’s work by focusing on the present
to the detriment of historical understanding and rational anticipation of possible futures
• Numerical: creative use of workforce numbers to manage media organisation
• Functional division of the media workforce into multi-skilled core of employers
• Temporal: the overall lack of dependable, well-organised working schedules
• Financial: the uneven, individualised, and performance-based systems of rewards
• Precarity —> the experience of not being able to control what happens in the future (cross-
subsidising as solution)
• Entrepeneurship —> being the building block of a social support system, contributing to a
sustainable community-formation and the design of creative solutions for urgent problems in
everyday life
• Agency —> networking as a key practice to find agency
• Affect —> work that elicits an affective investment from its practitioners exceeding conscious
deliberation

Week 2

Political economy of media
• The problem with new: we latch onto things we already know (remakes, sequels, etc)
• Copy/transform/adjust/combine

Bernard Miège
• Media industries are part of cultural and creative industries (which are liquifying)
• Focus on medium-range position, instead of micro or macro
• 5 main characteristics of cultural industries:
• Diversity of cultural products
• Unpredictable character of values
• Specific working conditions (creative autonomy, artisanal work in industrial context)
• Two fundamental generic models: editorial (big productions) & flow (constant stream)
• Moderate internationalisation

, • Trends/issues in the creative industry
• Towards maintaining significant distinctions between cultural industries and creative
industries
• The domination of informational-communicational capitalism and the platform economy
• Blockbusters vs. Niches vs. Production of amateurs
• Towards creating without recognised legal protections (legislation (WIPO))
• Inability to adapt public policies to the new industrial framework

How are media structured?
• The Big 5
• Hourglass structure —> big publishers on top, smaller companies in the bottom: top hires the
smaller and let them go once the project is over
• New International Division of Cultural Labour (NIDCL) —> one big party who controle the
worldwide media industry

How do media companies make money?

Then
• Advertising
• Subscriptions/membership
• Individual sales

Now
• Merchandising, platform, branding, events, community, distributions, advertising, classifieds,
affiliates
• Social: building respect and reputation
• Shift to multi-media, higher technology-based products
• Reusable products with unclear boundaries of use
• Hit Model —> focussing on big production so the rest can be bad (frontpage/blockbuster)
• Long-tail model —> focusing on creating enough content so together it will earn enough
• Engangement —> value of co-creating
• Passive —> using user data in order to know what to make next
• Active —> letting users interact (clicks, making own content)

How do media make decisions?
• Editorial logic —> where professionals come together and use their professional knowledge
• Market logic —> decision making based on audience data
• Algorithmic logic —> big data drives decision-making processes (chartbeat)
• Convergence —> convergence between production and consumption, customer engagement
(Jenkins: convergence culture)
• Platform logic—> dominance of platforms provide their own logic (changing guidelines for
content): multi-sided markets, platform capitalism, audience commodity

Week 3

Platformization
• Platform logic —> growing dependency of media companies on platforms —> dependency
• Media production not longer about making good content, but dealing with platforms and
consumers
• Multisided markets —> in between media makers and media user

Creativity and innovation
• Shift from monomedia to multimedia
• Innovation:
• Genre innovation
• Position innovation
• Product innovation
• “Snowfalling” —> team of people create one website with news and images that respond to
your interaction (clicks make things appear)
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