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Exam (elaborations)

Wwise 101 Certification Spring Midterm SOLUTIONS 2023//2024

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Wwise 101 Certification Spring Midterm SOLUTIONS 2023//2024 What does a red outline around the Target property field indicate? No object has been associated with the selected Event A collection of views intended to perform a specific task is referred to as a ___________. Layout If a SFX object has red text in the project explorer, what does that tell us? There isn't an audio source file associated with it What button within the Wwise interface allows you to configure a connection to a game being played locally or over a network? Connect to Remote Platform In the SoundBank layout, what happens when the Generate All button is clicked? Assume that at least one SoundBank has been configured in a project. (3 answers) Any referenced audio files will be converted and placed in a folder used by the game Software used to carry out your sound design at runtime is generated SoundBanks for all platforms and languages will be generated What is a Work Unit? An XML file that stores settings of your Wwise project Where do you click to bring up a collection of multiple views pre-optimized for specific workflows? (on the menu bar) Layouts What button begins the process of populating the log in the Profiler? Start Capture In the SoundBank Manager: What button allows you to view and potentially change the current SoundBank path settings? User Settings... What default keyboard shortcut will play a selected Sound SFX object? Spacebar T/F: The name of an Event object needs to match the name of its corresponding game call. True Which layout is preferred for viewing information coming from the sound engine while playing a game in real time? Profiler In order to play a sound in response to specific action in a game, which of the following would you NOT create in Wwise? Game Call How are audio files placed into the final build of a game? Drag Events to the SoundBank and when the SoundBank is generated any audio files needed to play those Events will automatically be copied to the appropriate folders In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio structures and Events? Project Explorer What is the name of each "window" in a layout? Examples: Project Explorer, Sound Property Editor, Property Help, Event Viewer, etc.) View Which of the following objects can receive a game call directly from the game engine? Event Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? Action How can you open the Wwise help menu? (3 answers) Click the Help menu and choose Wwise Help Click on the question mark in the title bar of any view Press the F1 key What do the squares on the waveform in the Source Editor allow you to do? (At the bottom of the waveform) Adjust the start/end times of the referenced audio file What is the default keyboard shortcut to import audio? Shift + i What does the pin on the Transport Control do? It prevents the contents of that view from being changed when other objects are selected Which of the following views feature the pin icon? Transport View T/F: If you intend to use the same audio file for more than one Sound SFX object, you must re-import the source audio file for each of the Sound SFX objects you intend to use False What do the triangles on the waveform in the Source Editor allow you to do? (At the top of the waveform) Adjust the fade-in/fade-out of the referenced audio file What happens if you drag a folder from the operating system's file manager directly into the Actor-Mixer Hierarchy? The audio files within the folder will be imported with the option of creating a parent container for them Which tab in the Project Explorer view allows you to create Switch Groups and Game States? Game Syncs Which feature is best suited for when you wish to change sounds related to a specific game object based on a variable, such as the surface a character is walking on? Switch What is the purpose of choosing a Default Switch/State? It is used as a way to define a value in case the game engine experiences an error or otherwise neglects to announce the current status of the Switch or State What does clicking the Reset All button in the Transport Control do? It sets all Game Syncs in the session to their default value Where do you click (in the Capture Log) to configure which messages, and types of activity, you wish to view in the Profiler? The little eye icon to the right of the floppy disk (save) icon What does RTPC stand for? Real Time Parameter Control Where do you define RTPC types and values? In the Project Explorer's Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder Which one of the following can an RTPC control? (3 answers) Volume Low-pass Filter High-pass Filter Which feature is best suited for when you wish to affect sounds on a global scale, such as when the player exits to a menu? State What does the Add Folders... button in the Audio File Importer window? (2 answers) It allows you to import all audio files within a chosen folder, with the option of automatically creating a parent object It allows you to import all audio files within a chosen folder as individual Sound SFX objects T/F: In the Position Editor (3D Automation) view, Wwise always sets the default length of a new path to five seconds, regardless of the corresponding audio file's duration. True Which type of panning plays the sound using static volume and pan values, regardless of the game object's relationship to the listener position? Speaker Panning This type of panning plays the sound using volume and pan values that are derived by comparing the game object's position relative to the listener position? Listener Relative Routing In the Position Editor (3D Automation) editor, what is a path? A pre-defined trajectory that can be used to simulate an object's position over time when positional information from the game is not available Cone Attenuation provides a way to automatically adjust volume and Low/High-pass Filter settings based on _____________________. ...the direction the emitter is facing. Which of the following allow you to apply various types of settings that you intend to use often or on multiple objects as you build your project? ShareSets Which best describes the unique capabilities of an Auxiliary Bus? It allows Effects to be applied to any incoming audio signals Which of the following best describes the function of an Audio Bus? It sums the signals of all audio objects routed to it (similar to a stem or group fader on a DAW) Which of the following best describes the audio signal flow of an Actor-Mixer container? Its voice volume control serves as an offset to the voice volume controls of all contained objects, but no audio signals actually pass through the Actor-Mixer object Where do you first configure a MIDI controller to work with Wwise? From the menu bar, choose Project > Control Surface Devices, then add your specific device to the Control Surface Devices window Which objects can be dragged into a Soundcaster Session view? (3 answers) Sound SFX objects Event objects Busses Which type of session best resembles a conventional mixing console? Mixing Session How can you create a new Session? (2 answers) In the Project Explorer's Sessions tab, select a Work Unit for a Soundcaster, Mixing, or Control Surface Session and create a new session by clicking the appropriate object in the icon menu From an existing Session view, click the selector button and choose New Which type of session is best suited for simulating game play? Soundcaster Session

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