Technology In Action, Complete, 11e (Evans et al.)
Chapter 1 Using Technology to Change the World
1) ________ tools gather information from sources such as e-mails, text messages, and
tweets and make the information instantly and publicly available for use in emergencies.
A) Social networking
B) Crowdsourcing
C) Crisis-mapping
D) Affective computing
Answer: C
Diff: 2
Section Ref: Political Issues
2) ________ tools enable groups of people to connect and exchange ideas.
A) Affective computing
B) Social networking
C) Debugging
D) Computer forensics
Answer: B
Diff: 2
Section Ref: Political Issues
3) The gap between those who have easy access to the Internet and technology those who
do not is known as the ________ divide.
A) web
B) Internet
,C) digital
D) technology
Answer: C
Diff: 1
Section Ref: Other Global Issues
4) All of the following factors lead to greater motivation EXCEPT ________.
A) consumption
B) purpose
C) autonomy
D) mastery
Answer: A
Diff: 3
Section Ref: Technology Impacts How We Think
,5) ________ results when leisure time and tools allow us to engage in creative acts.
A) Crowdsourcing
B) Social networking
C) Cognitive surplus
D) Affective computing
Answer: C
Diff: 2
Section Ref: Technology Impacts How We Think
6) Mastery is defined as ________.
A) combining leisure time with the tools to be creative
B) feeling confident and excited about learning new skills
C) working without continual direction and control
D) working for something larger
Answer: B
Diff: 2
Section Ref: Technology Impacts How We Think
7) Autonomy is defined as ________.
A) working for something larger
B) feeling confident and excited about learning new skills
C) working without continual direction and control
D) repressing motivated behavior
Answer: C
Diff: 2
Section Ref: Technology Impacts How We Think
, 8) Using the Internet to get small donations from many people to start a business is called
________.
A) kickstarting
B) crowdfunding
C) crowdsourcing
D) collaborating
Answer: B
Diff: 2
Section Ref: Technology Impacts How We Connect
9) QR stands for ________.
A) quick retention
B) quick response
C) quality response
D) quality retention
Answer: B
Diff: 3
Section Ref: Technology Impacts How We Consume
Chapter 1 Using Technology to Change the World
1) ________ tools gather information from sources such as e-mails, text messages, and
tweets and make the information instantly and publicly available for use in emergencies.
A) Social networking
B) Crowdsourcing
C) Crisis-mapping
D) Affective computing
Answer: C
Diff: 2
Section Ref: Political Issues
2) ________ tools enable groups of people to connect and exchange ideas.
A) Affective computing
B) Social networking
C) Debugging
D) Computer forensics
Answer: B
Diff: 2
Section Ref: Political Issues
3) The gap between those who have easy access to the Internet and technology those who
do not is known as the ________ divide.
A) web
B) Internet
,C) digital
D) technology
Answer: C
Diff: 1
Section Ref: Other Global Issues
4) All of the following factors lead to greater motivation EXCEPT ________.
A) consumption
B) purpose
C) autonomy
D) mastery
Answer: A
Diff: 3
Section Ref: Technology Impacts How We Think
,5) ________ results when leisure time and tools allow us to engage in creative acts.
A) Crowdsourcing
B) Social networking
C) Cognitive surplus
D) Affective computing
Answer: C
Diff: 2
Section Ref: Technology Impacts How We Think
6) Mastery is defined as ________.
A) combining leisure time with the tools to be creative
B) feeling confident and excited about learning new skills
C) working without continual direction and control
D) working for something larger
Answer: B
Diff: 2
Section Ref: Technology Impacts How We Think
7) Autonomy is defined as ________.
A) working for something larger
B) feeling confident and excited about learning new skills
C) working without continual direction and control
D) repressing motivated behavior
Answer: C
Diff: 2
Section Ref: Technology Impacts How We Think
, 8) Using the Internet to get small donations from many people to start a business is called
________.
A) kickstarting
B) crowdfunding
C) crowdsourcing
D) collaborating
Answer: B
Diff: 2
Section Ref: Technology Impacts How We Connect
9) QR stands for ________.
A) quick retention
B) quick response
C) quality response
D) quality retention
Answer: B
Diff: 3
Section Ref: Technology Impacts How We Consume