S7 - MODULE 5 - THEORY OF LIVE VIRTUAL CONSTRUCTIVE AND GAMING TRAINING INTEGRATION LATEST EXAM PRACTICE SOLUTION
S7 - MODULE 5 - THEORY OF LIVE VIRTUAL CONSTRUCTIVE AND GAMING TRAINING INTEGRATION LATEST EXAM PRACTICE SOLUTION A Soldier is training in an environment enabled by the LVC-Integrated Architecture, or LVC-IA, Increment 1. Of the core enablers planned for LCV-IA Increment 1, which should be implemented for live training? A unit commander is attempting to determine which type of training from the training readiness paradigm will be applicable to his current situation. Currently, those requiring training are at the MC staff level, and must be instructed on critical intra-CP element staff control processes. Which type of training must be implemented? A unit commander is attempting to assign a use case that best corresponds with the target training audience, training objectives, support requirements, LVC components, and MCIS to be stimulated. In this particular situation, the objective is to train personnel to conduct combat and stability and support operations focused against insurgents with or without higher command, or HICON. Which use case would be the most appropriate to implement with these needs in mind? In garrison, the commander is explaining the various future training methods that the Army plans to employ in 2025 and beyond to a Soldier in his unit. During his lecture, he mentions that the Army anticipates implementing a training system that possesses the capacity for scalable training, wrapping all operational, self-development, and institutional domains in a single environment. Which of the following systems is the unit commander describing? The unit commander recognizes the apparent need for training among his subordinates, and considers the application of Live, Virtual, Constructive, and Gaming, or LVC, methods for training. After careful deliberation, the commander decides that a training system involving live training environments that employ actual weapons systems in real time and space. Which of the following is an example of a training environment that fits this description?
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s7 module 5 theory of live virtual constructive and gaming training integration latest exam practice solution
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s7 module 5 theory of live virtual constructive and gaming training integration
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