Unity Certification Game Development Review Guide Chapter 1-16
Concept Art - Provides a unifying point for art direction Game Mechanics - Score accumulation, attacking, and player health are examples of: Casual games - This game type often features mechanics such as card games, board games simple arcade style games and puzzles. Art Director - At a game studio, the person is responsible for ensuring the overall look and feel is consistent NDA - Possible release information about work at a studio is often governed by this kind of legal contract The Plane has internal divisions and more polygons - Which of the following statements best differentiates a Quad from a Plane? The Sprite Editor - Which tool allows you to manually slice an image into multiple sprites? Label and Type - The project window toolbar allows searching of assets by MP3, OGG, WAV, AIFF - Acceptable formats for audio are: Smoothness - Material Property: spreading of light on a microsurface detail Albedo - Color without any lighting data Normal - The material property is a map that causes polygons to appear and light as if they had more surface detail than they actually do Rigidbody - If a game object has this component it will fall with gravity Raycast - This locates Colliders along the path of a ray IsTrigger - You check this box on a collider component to make it check to see when something Enters the bounding box of the collider Mesh Collider - Checks every individual polygon in an object to see if it has collided with anything in the scene. it is the most accurate collider type Spot light - This is a light cone shaped light, which spreads out as it gets further away from the source Directional Light - This is an infinitely wide parallel light source, which is typically used to simulate sunlight Point Light - A spherical light emitting in all directions Skybox - This contributes to the ambient light and can give the appearance of clouds or atmosphere Area Light - Retangular light used for baking only; governed by width and height Light Baking - What is called when you pre-calculate lighting and shading instead of doing it real time Project Window - Modifying the organization of assets is done in the: The file path of the selected asset - The breadcrumb trailing the project window shows: C# and UnityScript - The two script types supported in Unity are: The current placement of objects in the scene and hierarchy - Saving a scene saves: An asset type that stores a GameObject with components and properties - A Prefab in the Unity Editor is: FBX - Unity can import this transfer file format for models having meshes, bones, skin weights, and animation: Drag - In a Rigidbody component, this determines the air resistance from forces affecting the GameObject Hierarchy Window - Which window allow parenting of GameObjects: Locate colliders along the path of a ray - The role of a raycast is to: Components>Physics>Box Collider - To add a Box Collider to a GameObject using the top menu, choose: Use Gravity - In a Rigidbody, this enables objects to fall: Soft - This shadow type casts shadows that approximate the natural fuzziness of real shadows due to emission area size and the bouncing of light Brightness - Changing the intensity of a light adjusts: ...................CONT
Written for
- Institution
- GAME DEVELOPMENT
- Course
- GAME DEVELOPMENT
Document information
- Uploaded on
- April 30, 2023
- Number of pages
- 11
- Written in
- 2022/2023
- Type
- Exam (elaborations)
- Contains
- Questions & answers
Subjects
- concept art
- game mechanics
- casual games
-
unity certification game development complete review guide
-
unity certification game development review guide chapter 1 16
-
unity certification game developmen
Also available in package deal