The relationship involving Creativity and Innovation and the Core Problem Solving
techniques of the Design Thinking
Name
Institution Affiliation
Lecturer
Course
Date
, The relationship involving Creativity and Innovation and the Core Problem Solving
techniques of the Design Thinking
The terms creativity and innovation are distinct, and they technically mean different
things. Originality, vision, and inventiveness are all aspects of creativity that can be expressed
via resourcefulness. Creativity refers to the capacity to generate or produce anything that may be
a solution to a particular challenge. Creativity involves becoming aware of issues and discords,
recognizing, looking for answers, speculating or formulating hypotheses, and maybe revising and
restating them. The act of creating may also refer to doing experiments to gather data and
eventually conveying the findings (Narayanan, 2017). A characteristic unique to humans,
creativity represents our capacity to adapt to changes and our powerful cognitive capabilities to
integrate and enhance ideas presented to us. Concerning recent educational developments, firms
such as those configuring different software applications must be creative to ensure all the
students' needs and interests are addressed by their technologies.
On the other hand, innovation is the modernization and advancement of an existing
concept. Additionally, innovation gives value to the new items, while creativity creates
actionable ideas, novel thoughts, fresh designs, and new chances. Innovation is the development
of novel concepts, objects, or procedures by a person or group operating within a particular
social system. The inclusion of creativity in the curricula is a thoughtfully considered, thematic
method of teaching and learning that aims to encourage students' inherent creativity and promote
their sense of curiosity (Narayanan, 2017). Innovation is the act of doing activities in unique
ways to get notable results and perform vastly better than others. The innovation aims to bring
about a favorable change and improve something or someone. Perago has to develop a software
application that, when utilized by the students, would significantly enhance their performance
techniques of the Design Thinking
Name
Institution Affiliation
Lecturer
Course
Date
, The relationship involving Creativity and Innovation and the Core Problem Solving
techniques of the Design Thinking
The terms creativity and innovation are distinct, and they technically mean different
things. Originality, vision, and inventiveness are all aspects of creativity that can be expressed
via resourcefulness. Creativity refers to the capacity to generate or produce anything that may be
a solution to a particular challenge. Creativity involves becoming aware of issues and discords,
recognizing, looking for answers, speculating or formulating hypotheses, and maybe revising and
restating them. The act of creating may also refer to doing experiments to gather data and
eventually conveying the findings (Narayanan, 2017). A characteristic unique to humans,
creativity represents our capacity to adapt to changes and our powerful cognitive capabilities to
integrate and enhance ideas presented to us. Concerning recent educational developments, firms
such as those configuring different software applications must be creative to ensure all the
students' needs and interests are addressed by their technologies.
On the other hand, innovation is the modernization and advancement of an existing
concept. Additionally, innovation gives value to the new items, while creativity creates
actionable ideas, novel thoughts, fresh designs, and new chances. Innovation is the development
of novel concepts, objects, or procedures by a person or group operating within a particular
social system. The inclusion of creativity in the curricula is a thoughtfully considered, thematic
method of teaching and learning that aims to encourage students' inherent creativity and promote
their sense of curiosity (Narayanan, 2017). Innovation is the act of doing activities in unique
ways to get notable results and perform vastly better than others. The innovation aims to bring
about a favorable change and improve something or someone. Perago has to develop a software
application that, when utilized by the students, would significantly enhance their performance