Table of Contents
Unit 8 – Computer Games Development...............................................................................................3
User Requirements................................................................................................................................3
Audience, Purpose, and Client Requirements....................................................................................3
Platform.............................................................................................................................................3
Game Assets......................................................................................................................................3
Participation & Narrative...................................................................................................................4
Game Settings....................................................................................................................................4
Challenges..........................................................................................................................................4
Player Actions....................................................................................................................................4
Rules..................................................................................................................................................5
Feedback............................................................................................................................................5
Game Mechanics...............................................................................................................................5
Difficulty.............................................................................................................................................5
Legal and Ethical Considerations.......................................................................................................5
Storyboard.........................................................................................................................................6
Visual Designs........................................................................................................................................6
Flowchart...........................................................................................................................................6
Assets Table.......................................................................................................................................7
Design of the Game...........................................................................................................................9
Test Plan..............................................................................................................................................12
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,Joshua Hall Assignment 2 – Learning Aims B & C Unit 8– 2023
Technical Documentation....................................................................................................................13
Questionnaire & Feedback..................................................................................................................17
Questions.........................................................................................................................................17
Feedback..........................................................................................................................................17
New Designs........................................................................................................................................19
Justification of New Designs................................................................................................................21
Game Creation.....................................................................................................................................23
Main Menu......................................................................................................................................23
Level 1..............................................................................................................................................24
Level 2..............................................................................................................................................25
Level 3..............................................................................................................................................27
End Menu........................................................................................................................................28
Completed Test Plan............................................................................................................................30
Questionnaire & Feedback..................................................................................................................34
Questions.........................................................................................................................................34
Feedback..........................................................................................................................................34
Evidence of Improvements..................................................................................................................35
Evaluation............................................................................................................................................38
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, Joshua Hall Assignment 2 – Learning Aims B & C Unit 8– 2023
Unit 8 – Computer Games Development
User Requirements
Audience, Purpose, and Client Requirements
The game that I will be creating on construct 3 will be targeted for 7-11 year olds. This is my target
audience as the game is being created in order to keep the younger people more entertained and
bring them some type of distraction from the real world. This is why I have chosen the age range of 7
to 11-year olds as my target age range is designed to keep the younger audience entertained for
when they are bored and need something to keep them distracted. The game will not include any
gore or violence as this can have a negative influence on them as they may be influenced by this. The
requirements of this game are to keep the game easy to play and to incorporate as many levels as
possible to keep them distracted and entertained from their real-life problems. As they play more
and complete each level, the following will become harder for them to complete. This done by
making it harder to complete it a shorter amount of time. A scoreboard will also be required to
record the score when collecting the items to complete the level.
Platform
The platform that I will use to create the game is construct 3 as it is very easy to design and create
the game using the tools and features it provides. Also, it allows me to save any progress I have
made and then reopen it using the file, which makes its very easy to continue doing work the
following day due to this save feature. Due to this, I will be using construct 3 as it is easy to use and
has the saving features.
Game Assets
The game assets will be to include the sprite, sound effects, coding etc. These are the assets that
make up the game and help create it to the end point. The game asset is part of what makes the
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