, GENERAL DESIGN
➢ The general design of the game is simple it would be a 2D based game. Which
means it would have some levels which would be angled from the top view and
then others which would be a side angle. The reason for this is so that it switches
up the game and what a generic 2D game would look like.
➢ However there could be some minor features that could have 3D characteristics
but would only be part of a menu or simply an inventory feature. Or an idea
could be something like when the user picks up a new weapon it has a pop-up
appear where the item is spinning (This could be done as a video file imported)
with some information about its stats.
➢ But overall the main concept would have a variety of colours so it won't be
plain and simple, it would have a lot of features which would catch the user's
attention.