100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached 4.2 TrustPilot
logo-home
Summary

Extensive summary Digital Health Communication (87 pages!)

Rating
-
Sold
1
Pages
87
Uploaded on
24-03-2022
Written in
2021/2022

In this very extensive summary of Digital Health Communication, I have included college notes and the entire text of all the slides. I went to every Q&A, so that information is all included. Relevant literature is also added (in blue text). Good luck with the exam! :)

Show more Read less
Institution
Course











Whoops! We can’t load your doc right now. Try again or contact support.

Written for

Institution
Study
Course

Document information

Uploaded on
March 24, 2022
Number of pages
87
Written in
2021/2022
Type
Summary

Subjects

Content preview

Digital Health Communication
Course introduction
What is digital health communication?
= Digital applications that support communication in a health-care setting
- Sender-receiver model: sender → message → receiver → feedback
- To inform people about health via digital apps (thuisarts.nl/wijzer bij darmkanker)
- Information provision
- Doctor-patient communication/shared decision-making (inform patient about
treatment options (pros & cons) and via digital app make the decision)
= Persuasive health technology
- Goes beyond information provision
- Change attitudes towards health behaviours
- Support initiation and maintain health behaviours that require self-control (difficult
to control, like keeping up with your workout routine)
- Eet meter: take into account how much vitamins you eat
- Virtual reality
- Other often used definitions:
- eHealth/digital health = the use of information communication technologies (ICTs)
to deliver or support the delivery of health services
- mHealth = the use of mobile wireless technologies for public health
- Not VR
- Subsection of eHealth, but often interchanged


Taking health communication to the digital sphere
- Design theory: how to design digital health applications with high impact
- Where to begin
- How to design

Health communication theory
- Everything, always, everywhere: phone always with you
- Anywhere and at any time
- Reminders of getting active for example
- Intervene in someone’s real life and in real time because of digital devices
- Social technology: involve peers, peer support, leaderboard of health challenge
- Novel media, modes for communication
- Power of still images, animation, interaction
- Could facilitate info transfer or remembering info
- Immersion, experiental effects: virtual reality can let you experience consequences of
(un)healthy behaviour/decisions that you make, app that shows that you age because of
smoking
- The user and personalization: can take user into account better, relevant differences that
make some approaches more effective, text vs animation for example



Course information
Lectures
- 2 sessions per week


1

,- Mondays: Q&A session of theory lectures
- Not mandatory
- Only online
- After watching pre-recorded lectures + reading literature
- Not recorded + no additional content
- Thursdays: development lectures
- Mandatory
- Hybrid
- Tied to group assignment
- D1 is general introduction
- Course schedule shows which groups are expected to attend the session on campus
- Groups present their group assignment: present about the work of last week
(non-graded)
- Lecturer provides instructions about the work accompanying the development phase
of that week
- See course guide on canvas


Grading/assessment
- Group assignment (40%) → 6 or higher
= Develop a novel digital health application for a specific problem in the health
domain
- CeHReS roadmap: describes steps to take
- During Development lectures this is explained and how to use it in your assignment
- 6 persons
- 3 cases: free choice of topic
A. Stimulating fruit and vegetable intake with a retail smartphone application
in university canteens
B. Decreasing alcohol intake of student with a social digital health application
C. Self-management in cardiovascular disease: involving patients and
providers
- Final report on canvas
- Individual assignment (20%) → can be a fail (compensate)
- Analyze existing digital health app
- Analysis based on theory of choice
- Take on critical perspective: to what extent do theory and practice match?
- Explained in 3rd week
- Exam (40%) → 6 or higher
- MC and open
- Example questions on Canvas
- Mandatory literature and slides of T lectures and literature of D lectures is NOT
(only slides)




T1 – Persuasive technology 1/2
How impactful are digital health applications?
- 100.000 apps available
- In different domains


2

,- Half of smartphone owners are monitoring or have monitored their health in the past
- Also done by health insurance companies (like CZ) with intention to facilitate preventive
measures → decrease cost they make
- Governments also have contracts with apps → Fitbit + Singapore
- People trust that there will be benefits to health apps
- The use of digital technologies holds the potential to deliver interventions designed to
promote healthy life-style habits to large sections of the population
- Especially young people, who are prime users of Internet and digital technologies
- Such interventions are convenient for providers as they are easy to disseminate and
low in cost compared to traditional modes of delivery
- Digital interventions can incorporate interactive materials, such as video streaming
and chat rooms, in order to maximize engagement
- Digital interventions are also available 24-hours a day and so can be accessed at
critical moments


What is the evidence?
Physical activity
- Romeo et al. (2019): Can smartphone apps increase physical activity? Systematic review
and meta-analysis
- Aim: This systematic review and meta-analysis aimed to determine the effectiveness
of smartphone apps for increasing objectively measured physical activity in adults
- Current status:
- Which health behavior theories are employed most often?
- Which features are employed most often?




- 169 studies to begin with, but ended up with 7 studies after exclusion criteria
- Not so much
- General level of studies not that good, only best ones included in this study
- RCT: randomized controlled trial
- Cross-sectional studies were excluded
- People who install apps are already motivated to move more
(confounded correlations)


3

, - People who install apps move less because people who move a lot
think they don’t need such an app (confounded other way around)
- Only included intervention in which there was no combination of app use and
training sessions for example
- So you know the pure effect of the app
- Studies with self-reported physical activity (PA) excluded
- Can be biased (socially answering, answering to goals, people forget)
- Theory use and implemented features in apps targeting physical activity
- App based on recognized behavior-change theory (of the 7 included apps) (4)
- Social cognitive theory (3) (e.g., theory of planned behavior): rational model
of human behaviour
- Principles of reinforcement (1)
- Social influencers’ perspective (1)
- Taxonomy of behavior change (1)
- App features (of the 7 included apps)
- Visible display of steps (all 7 apps)
- Physical activity performance summary (4)
- Goal setting (4)
- Visual display of goal achievement (4)
- Motivational prompts (3)
- Results Romeo et al. (2019) → only included the best studies
- No significant effect of app-based physical activity interventions = steps per day and
moderate-to-vigorous PA
- Only one study with significant effect (1500 more steps)
- BUT: interventions were effective (significantly) when the intervention duration
was 3 months or less (compared with longer interventions)
- Less effective after longer period? Maybe
- Longer exposure to intervention less effective?
- Intervention adhered to less after longer period? Maybe
- And: physical activity apps that targeted physical activity in isolation (alone) were
more effective than apps that targeted physical activity in combination with diet (or
alcohol intake for example)
- Focusing on multiple health behaviours may dilute the effect, because
participants choose to focus on a single behaviour
- Intervention may increase stop smoking for some, but overall quite
small effects

Healthy eating behavior
- Villinger et al. (2019): The effectiveness of app-based mobile interventions on nutrition
behaviours and nutrition-related health outcomes: a systematic review and meta-analysis
- Aim: This systematic review and meta-analysis aimed to determine the effectiveness
of smartphone apps for changing nutrition behaviors and nutrition-related health
outcomes
- Current status:
- Which health behavior change techniques are employed most often?




4

Get to know the seller

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
pcwit Tilburg University
Follow You need to be logged in order to follow users or courses
Sold
166
Member since
6 year
Number of followers
131
Documents
12
Last sold
9 months ago

3.7

17 reviews

5
3
4
9
3
3
2
1
1
1

Recently viewed by you

Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their tests and reviewed by others who've used these notes.

Didn't get what you expected? Choose another document

No worries! You can instantly pick a different document that better fits what you're looking for.

Pay as you like, start learning right away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and aced it. It really can be that simple.”

Alisha Student

Frequently asked questions