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Overview of the most important concepts of the course

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January 9, 2022
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CONCEPTEN IME




Entertainment A form of activity that holds the attention and interest of an audience, that
gives pleasure and delight

Interactive media Media that allow for interactivity with the audience

Passively enjoying a form of You are merely watching, listening, reading (+ making connections in your
entertainment mind, questioning things)

Interactively enjoying a form You actually become a participant, you can control what happens, how the
of entertainment story unfolds, the choices that are made...

Cognitive interactivity Interpretative participation.

Reading a story but also making connection in your mind. This interactivity
happens in your own mind.

Functional interactivity Utilitarian use.

Switching channels with your TV remote control, turning the volume
up/down. More functional, how we are using our media but not related to
the content.

Explicit interactivity Exerting influence on, shaping media content.

Playing a game, clicking links online (following hyperlinks).

Beyond-the-object Interacting with media outside the contents itself.
interactivity
By participating in fan culture, fan communities, create fan art.

Interactive e-books Where the audience can help move the story further (for example: solve
puzzles and change how the story goes, change your own story).

Chatter bot apps A virtual person / creature that you can talk too, poke… (e.g. Talking Tom)

ICA International Communication Association.

Divisions that have a specific focus on interactive media and entertainment.

Punch cards Punch cards are like these pieces of stiff paper that can be used to store



Concepten ‘Interactive Media & Entertainment’ 1

, data o. (so by punching holes in them or not). so by the presence or the
absence of holes in these French cards, you are going to yes store laid out
on them and then these holes of course have to be a push cards predefined
positions.

So it cannot be random to be in predefined positions in them you can store
data on it.

ENIAC Electronic Numeric Integrator and Computer; University of Pennsylvania.

Historians to agree that the very first truly general-purpose computer was
the electronic numerical integrator and computer or ensures the ENIAC. It
was a modular computer meaning that it was composed of several
individual panels as you can also see here on the slide and each of these
panels perform different functions so for instance they could send and
receive numbers compute save the answer and then go on to a next
operation or function.

Natural language or voice Spoken interface where the user interacts with the computer by talking to it
user interface (VUI) (Siri, Alexa…)

ARPANET Advanced Research Project Association Net.

1969: the US Department of Defense commissioned and launched the
ARPANET.

“Connecting computers together to allow them to send information back
and forth even though geographically distant from one another”

MUD Multi-User Dungeon / Multi-User Domain / Multi-User Dimension.

Text-based role-playing adventure game.

Uniform Resource Locators A web address: a reference to a web resource that specifies its location on a
(URLs) computer network and a mechanism for retrieving it.

Hypertext Markup Language The standard markup language for creating web pages and web
(HTML) applications.

Hypertext Transfer Protocol An application protocol for distributed, collaborative, hypermedia
(HTTP) information systems.

Usenet A worldwide discussion system that allows Internet users to read and to



Concepten ‘Interactive Media & Entertainment’ 2

, post public messages which were called news on that platform and you
could post it to one or more categories which were known as newsgroups.

SixDegrees.com The first social networking site (SNS) (1997).

Open diary A SNS that brought together online diary writers into one community.

Friendster Originally designed as an online dating site.

MySpace Friendster rival that quickly became the go-to site for musicians/artists and
teenagers.

Facebook It was initially designed to support college networks only so specifically
Facebook began in early 2004 as a Harvard only social network site so to be
able to join a user had to have a Harvard email address.

And later on, Facebook also began supporting other schools as well and at
this point in time Facebook was a private community for college students
mostly.

Beginning in September 2005: gradually expanded to include high school
students, professionals inside corporate networks, and eventually,
everyone.

In 2006: everyone who was 30 years old has been allowed to become a
registred member of fb. Still the largest global SNS.

Web 2.0 Software devices and end-users started to utilize the WWW in a new way.

Content and apps are no longer merely published by a sole
creator/individual but they are continuously modified by all users in a
participatory and collaborative fashion! (e.g. blogs, wikis, SNS, collaborative
projects…)

User Generated Content Web 2.0 represents the ideological foundation of social media and then
(UGC) we've got user generated content or UGC as it will be abbreviated here and
there which can be seen as the sum of all ways in which people make use of
social media.

Three requirements:

- Published on a publicly accessible website/SNS




Concepten ‘Interactive Media & Entertainment’ 3
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