Interaction Design: Beyond Human Computer Interaction by Jennifer Preece
Interaction Design: Beyond Human Computer Interaction by Jennifer Preece Table of Contents: Ch. 1: Intro to Interaction Design Ch. 2: Conceptual Models and Interface Metaphors Ch. 3: Cognition and Mental Models Ch. 4: Conversational, Coordination, Awareness Mechanisms and Collaboration Ch. 5: Affective Aspects of Interfaces and User Frustration Ch. 6: The Process of Interaction Design and Life-Cycle Models Ch. 7: Needs and Requirements (Scenarios, Use Cases, Essential Use Cases, HTA) Ch. 8: Prototyping, Conceptual Design and Physical Design Ch. 9: Ethnography and Participatory Design Ch. 10: Introduction to Evaluation Ch. 11: Evaluation Paradigms, DECIDE Framework Ch. 12: Observing Users Ch. 13: Interviews, Questionnaires, Inspections and Walkthroughs Ch. 14: User Testing, GOMS, KLM, Fitt's Law Ch. 15: Example Applications of Interaction Design Preece's Summary of the Chapters: Remember, usability is of utmost importance to Interaction Design, while user-experience follows (see graph on p. 19 of book) 1 usability goals: at center of Interaction Design user-experience goals: outer ring of diagram (secondary to usability goals) Chapter 1: What is Interaction Design? Main Goals of this Chapter: Explain the difference between good and poor interaction design Describe what interaction design is and how it relates to HCI and other fields Explain what usability is Describe what is involved in the process of interaction design Outline the different forms of guidance used in interaction design Enable you to evaluate an interactive product and explain what is good and bad about it in terms of the goals and principles of interaction design Good and Poor Design Central concern of interaction design: products that are USABLE o Easy to use o Effective
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interaction design beyond human computer interaction by jennifer preece