100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached 4.6 TrustPilot
logo-home
Exam (elaborations)

TENTAMEN Interactive Media And Entertainment

Rating
-
Sold
-
Pages
2
Grade
9-10
Uploaded on
03-05-2021
Written in
2023/2024

TENTAMEN Interactive Media And Entertainment

Institution
Course








Whoops! We can’t load your doc right now. Try again or contact support.

Written for

Institution
Study
Course

Document information

Uploaded on
May 3, 2021
Number of pages
2
Written in
2023/2024
Type
Exam (elaborations)
Contains
Questions & answers

Subjects

Content preview

TENTAMEN IME
1. What are the characteristics of digital entertainment?
1. Narrative
- Tell a story, allow the audience to make up their own story
2. Characters
- Avatar: human-controlled & agent: computer-controlled
3. !! Interactive
- User has active role, can control aspects of the material, make choices
4. Non-linear
- Events don’t occur in a fixed order
5. Immersive
- Pull user into the material
6. Navigable
- User makes own path through material

+ gaming elements (clear set of rules, high skill level, defined space) & elements of play

2. Give the player involvement model (Calleja).
Micro-  macro-involvement
- Micro: KT-involvement: in the moment of playing
- Macro: LT-involvement: attracts players initially & keeps them returning
6 dimensions of player involvement (KSSNAL)
1. Kinesthetic/ performative
o Control & movement within game
2. Spatial
o Space control, navigation, exploration
3. Shared
o Awareness of & interaction w/ other agents in game environment
4. Narrative
o Story elements: scripted  personal narrative
5. Affective
o Emotional involvement: calming sensation, adrenaline rush, uncanny effect…
6. Ludic/ tactical
o Involvement w/ choices made & their repercussions

3. Give the 9 characteristics of the flow theory (BMEICSLTA).
1. Balance between challenge & skill
- Too hard  anxiety (challenge > skill)  too easy  boredom (challenge < skill)
2. Merging of action & awareness
3. Existence of clear goals
4. Immediate, clear feedback
5. Concentration on the task
6. Sense of control
7. Loss of self-consciousness
8. Transformation of time
9. A sense that the activity engaged with is autotelic
- Intrinsically motivating: driven by activity itself ( externally: linked w/ ext. reward)
$4.25
Get access to the full document:

100% satisfaction guarantee
Immediately available after payment
Both online and in PDF
No strings attached


Also available in package deal

Get to know the seller

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
BrentUGent Universiteit Gent
Follow You need to be logged in order to follow users or courses
Sold
305
Member since
5 year
Number of followers
207
Documents
159
Last sold
3 weeks ago

3.6

21 reviews

5
4
4
10
3
4
2
1
1
2

Recently viewed by you

Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their tests and reviewed by others who've used these notes.

Didn't get what you expected? Choose another document

No worries! You can instantly pick a different document that better fits what you're looking for.

Pay as you like, start learning right away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and aced it. It really can be that simple.”

Alisha Student

Frequently asked questions