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Summary object-oriented programming

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The document is a PDF file named “(OOP) E”, which contains study material on the essentials of Object-Oriented Programming (OOP). It typically covers fundamental programming concepts such as classes, objects, inheritance, polymorphism, encapsulation, and abstraction, serving as educational content for software development and computer science learning.

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PgMP - Program Management Professional
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Institution
PgMP - Program Management Professional
Course
PgMP - Program Management Professional

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Uploaded on
January 6, 2026
Number of pages
5
Written in
2025/2026
Type
Summary

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Object-Oriented Programming (OOP) Essentials


Introduction:
Object-Oriented Programming (OOP) is a programming paradigm that revolves around
the concept of objects and classes. It's a powerful tool for solving complex problems
and creating reusable code.


Basic Concepts:


1. Classes and Objects:
1. Class: A blueprint or template
2. Object: An instance of a class


2. Inheritance:
1. Mechanism for creating new classes from existing ones
2. Promotes code reusability


Example :


1. class Vehicle {
2. public:
3. Vehicle(string brand, int year) {
4. this->brand = brand;
5. this->year = year;
6. }
7. string getBrand() { return brand; }
8. protected:
9. string brand;
10. int year;
11. };


12. class Car : public Vehicle {
13. public:

, 14. Car(string brand, string model, int year) : Vehicle(brand, year) {
15. this->model = model;
16. }
17. string getModel() { return model; }
18. private:
19. string model;
20. };


21. int main() {
22. Car myCar("Toyota", "Corolla", 2015);
23. cout << myCar.getBrand() << endl; // Output: Toyota
24. return 0;
25. }
3. Polymorphism:
1. Ability to take multiple forms
2. Method overriding

Example :

class Animal {
public:
virtual void sound() {
cout << "Makes a sound" << endl;
}
};

class Dog : public Animal {
public:
void sound() {
cout << "Barks" << endl;
}
};

class Cat : public Animal {
public:
void sound() {
cout << "Meows" << endl;
}
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