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Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms
This is P1, M1, and D1 of Unit 36 - Computer game platforms, this covers the evolution of arcade machines, gaming consoles, portable gaming, mobile gaming, and PC gaming in a timeline order. This document does not include Television as my teachers find it irrelevant and out of date in modern gaming.
- Book & Paket-Deal
- Essay
- • 18 pages •
This is P1, M1, and D1 of Unit 36 - Computer game platforms, this covers the evolution of arcade machines, gaming consoles, portable gaming, mobile gaming, and PC gaming in a timeline order. This document does not include Television as my teachers find it irrelevant and out of date in modern gaming.
U36 A1 Criteria
This is a criteria/brief for unit 36 - computer game platforms, including P1, M1, and D1 for the evolution of video game platforms.
- Package deal
- Summary
- • 4 pages •
This is a criteria/brief for unit 36 - computer game platforms, including P1, M1, and D1 for the evolution of video game platforms.
Unit 36 - P2, P3, M2, M3, D2, D3 - Hardware & Software of Gaming Platforms
This is P2, M2, D2, P3, M3, and D4 of Unit 36 - Computer game platforms, this extensive essay covers everything in the specification for the hardware and software of computer game platforms and how they work.
- Package deal
- Essay
- • 12 pages •
This is P2, M2, D2, P3, M3, and D4 of Unit 36 - Computer game platforms, this extensive essay covers everything in the specification for the hardware and software of computer game platforms and how they work.
U36 A2 Criteria
This is the criteria/brief for unit 36 - computer game platforms, including P2, P3, M2, M3, D2, and D3.
- Package deal
- Summary
- • 5 pages •
This is the criteria/brief for unit 36 - computer game platforms, including P2, P3, M2, M3, D2, and D3.
Unit 36 - P4, M4, D4 - Connect & Configure Platforms and Devices
This is P4, M4, and D4 of Unit 36 - Computer game platforms, this covers everything in the criteria for instructions and evidence of how I connected and configured different platforms.
- Book & Paket-Deal
- Other
- • 10 pages •
This is P4, M4, and D4 of Unit 36 - Computer game platforms, this covers everything in the criteria for instructions and evidence of how I connected and configured different platforms.
Unit 23 - P6, M3, D2 - My HCI Design & How it could be Improved
This is P6, M3 and D2 of Unit 23 - Human computer interaction, this covers everything in the specification for the designs of my interactive systems, effectiveness, evaluation, and future improvements .
- Book
- Essay
- • 4 pages •
This is P6, M3 and D2 of Unit 23 - Human computer interaction, this covers everything in the specification for the designs of my interactive systems, effectiveness, evaluation, and future improvements .
U23 A2 Criteria
This is the criteria/brief for unit 23 - human computer interaction assignment 2, including p2, p3, m1, and m2.
- Summary
- • 4 pages •
This is the criteria/brief for unit 23 - human computer interaction assignment 2, including p2, p3, m1, and m2.
Unit 23 - P1 - HCI Timeline
This is P21 of Unit 23 - Human computer interaction, this is a detailed timeline with descriptions of developments in HCI, including HCI adaptations for disabilities.
- Book
- Essay
- • 9 pages •
This is P21 of Unit 23 - Human computer interaction, this is a detailed timeline with descriptions of developments in HCI, including HCI adaptations for disabilities.
Unit 23 - P1, D1 - Impacts of HCI and Future Developments
This is P1 and D1 of Unit 23 - Human computer interaction, this covers everything in the specification for the impacts of HCI and examples of my choice - self driving cars and amazon go. The timeline of HCI for P1 is in another document.
- Book
- Presentation
- • 19 pages •
This is P1 and D1 of Unit 23 - Human computer interaction, this covers everything in the specification for the impacts of HCI and examples of my choice - self driving cars and amazon go. The timeline of HCI for P1 is in another document.
Unit 17 - P5 - Project Schedule
Unit 36 - P4, M4, D4 - Connect & Configure Platforms and Devices
Unit 36 - P2, P3, M2, M3, D2, D3 - Hardware & Software of Gaming Platforms
Unit 17 - P5 - Project Schedule
P6, M3 - Updating & Modifying the Schedule