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Summary AQA A Level Media Studies - Tomb Raider Anniversary (Gaming)

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Paper 2 - Gaming, you will learn about 'Tomb Raider Anniversary' and these condensed notes will help you prepare for your exam

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Gaming – Tomb Raider Anniversary
Cover

Highly conventional cover

Central game title with hero

Xbox logo at the top

Regulation logos


Twin pistols

Lara pictured looking over her shoulder at the camera


Action / Adventure iconography

Guns and Artefacts

Holsters and Bag

Tied back hair


Eidos and Crystal Dynamic logos

Lara is pictured in direct address and uses the up to date graphics rather than from the original game


Signs include

Icon for an ancient relic

Icon of Lara Croft

Guns acting as an index for action/death

Symbols for the companies and the rating



Semiotic codes

Guns connoting power

Hair tied back suggesting Lara is efficient

The relic connotes the exploration of ancient areas; anchored by the title Tomb Raider

Eye make-up and nail varnish connote femininity

, Gameplay




Action adventure 3rd person shooter

Avatar
- centred on screen with the camera rotating around her

HUD includes
- gun / ammo / health during any sequence with action in

Colour palette
- browns, golds and the contrasting blue of her top

Lara is able to climb her environment as well as fight with the focus switching between puzzle
solving that usually involves pulling switches or moving objects and the gun fights against enemies

Weapon reticule
- appears when weapon is in use
- turns red when over an enemy

Cut scenes include Quick Time Events (QTEs) that encourage the audience to pay attention during
extended dialogue

Change of gameplay between combat and puzzle solving keeps the audience engaged

Boss fights
- extended encounters, often with cinematic elements to them, that are used to break up the
rest of the combat

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