Cover
Highly conventional cover
Central game title with hero
Xbox logo at the top
Regulation logos
Twin pistols
Lara pictured looking over her shoulder at the camera
Action / Adventure iconography
Guns and Artefacts
Holsters and Bag
Tied back hair
Eidos and Crystal Dynamic logos
Lara is pictured in direct address and uses the up to date graphics rather than from the original game
Signs include
Icon for an ancient relic
Icon of Lara Croft
Guns acting as an index for action/death
Symbols for the companies and the rating
Semiotic codes
Guns connoting power
Hair tied back suggesting Lara is efficient
The relic connotes the exploration of ancient areas; anchored by the title Tomb Raider
Eye make-up and nail varnish connote femininity
, Gameplay
Action adventure 3rd person shooter
Avatar
- centred on screen with the camera rotating around her
HUD includes
- gun / ammo / health during any sequence with action in
Colour palette
- browns, golds and the contrasting blue of her top
Lara is able to climb her environment as well as fight with the focus switching between puzzle
solving that usually involves pulling switches or moving objects and the gun fights against enemies
Weapon reticule
- appears when weapon is in use
- turns red when over an enemy
Cut scenes include Quick Time Events (QTEs) that encourage the audience to pay attention during
extended dialogue
Change of gameplay between combat and puzzle solving keeps the audience engaged
Boss fights
- extended encounters, often with cinematic elements to them, that are used to break up the
rest of the combat