• Wrong document? Swap it for free
  • Written by students who passed
  • Immediately available after payment
  • Read online or as PDF
Sell
Where do you study
Your language
Start selling Create your account
Document preview thumbnail
Preview 2 out of 25 pages
Summary

Summary AQA A Level Media Studies - Sims Freeplay (Gaming)

Document preview thumbnail
Preview 2 out of 25 pages

Paper 2 - Gaming, you will learn about 'Sims Freeplay' and these condensed notes will help you prepare for your exam

Content preview

Gaming – Sims Freeplay
Codes and Conventions
Life simulation

- follows many stereotypical game conventions but subverts them for the purpose of its genre
and platform

Avatar

- a character created by the player; they will create more and manage them all
- large change to traditional sims, where you focused on one-character set at a time in a single
household


Set goals

- have to complete in order to progress in the game e.g. “Cook eggs and Bacon”
- large change to traditional Sims, where previously there were no goals or focused goals that
could be done for bonuses

‘Needs’ bar

- for each character at the bottom left of the screen, displaying necessities for the character to
survive

Touchscreen

- all button inputs are done via touching the appropriate panel on screen, with 360
manoeuvrable by using specific touch gestures

Improve the town

- previous games focused on one household at a time and the interactions that could then
happen between neighbourhoods


Furniture

- variety of options being available to purchase in the bottom right menu
- large change where there is the inclusion of the in-game transactions (use real life currency)
to increase the success of their sims’ actions

Experience bar

- to rank how well they managed to create their sims giving the game a much more goal
orientated focus
- supplemented by special events that occur in game on special dates and login bonuses

, Signs Semiotic codes
Icons for Exp being earned for tasks signifies progress of
- people sims
- furniture and everyday items

Indexes for Conversation/tasks are simplified to speech
- conversations in the bubbles sims talk in bubble icons that signify what occurs that is
not seen by the player
Symbols for
- speech in bubbles in the air
- having a sim selected in the iconic green Needs bars connote the state of the sim
diamond
- needs in the needs bar
- money and exp
Objects connote the wealth and success of the
sim
- they are used to suggest a capitalist
view where materialism is king

Document information

Study Level
Uploaded on
April 3, 2020
Number of pages
25
Written in
2019/2020
Type
Summary
£4.49
Purchased by 1 students

Wrong document? Swap it for free Within 14 days of purchase and before downloading, you can choose a different document. You can simply spend the amount again.
Written by students who passed
Immediately available after payment
Read online or as PDF

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
amirakhx
4.7
(122)
Sold
201
Followers
120
Items
29
Last sold
6 days ago


Reviews from verified buyers




Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their exams and reviewed by others who've used these revision notes.

Didn't get what you expected? Choose another document

No problem! You can straightaway pick a different document that better suits what you're after.

Pay as you like, start learning straight away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and smashed it. It really can be that simple.”

Alisha Student

Working on your references?

Create accurate citations in APA, MLA and Harvard with our free citation generator.

Working on your references?

Frequently asked questions