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SYST-469 Final Exam Questions With Correct Answers/ verified solutions

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Norman's Four (Design) Principles (derived from other principles) - ANSWER - 1. Functional "visibility" through an obvious "visible" structure with adequate feedback 2. Design for the intended users (and not yourself) 3. The user must be able to develop good, complete, and unambiguous cognitive (aka conceptual) model to predict the effects of their actions 4. Design for Errors (and Slips) 1st heuristic of Norman's four: functional "visibility" through an obvious "visible" structure with adequate feedback - ANSWER - This is also: functional discoverability through obvious interactive elements and adequate feedback 2nd heuristic of Norman's four: Design for the intended users (and not yourself) - ANSWER - a user may not know what a developer means with a certain picture 3rd heuristic: simple cognitive models. An example? - ANSWER - the trashcan icon on a mac is a good example. Users need to be able to make the connection very quickly 4th heuristic: Design for errors and slips - ANSWER - expect and try to eliminate or compensate errors. Error Type 1 is called a..... - ANSWER - A Slip

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SYST-469 Final Exam Questions With Correct Answers/
verified solutions



Norman's Four (Design) Principles (derived from other principles) - ANSWER - 1. Functional "visibility"
through an obvious "visible" structure with adequate feedback



2. Design for the intended users (and not yourself)



3. The user must be able to develop good, complete, and unambiguous cognitive (aka conceptual)
model to predict the effects of their actions



4. Design for Errors (and Slips)



1st heuristic of Norman's four: functional "visibility" through an obvious "visible" structure with
adequate feedback - ANSWER - This is also: functional discoverability through obvious

interactive elements and adequate feedback



2nd heuristic of Norman's four: Design for the intended users (and not yourself) - ANSWER - a user may
not know what a developer means with a certain picture



3rd heuristic: simple cognitive models. An example? - ANSWER - the trashcan icon on a mac is a good
example. Users need to be able to make the connection very quickly



4th heuristic: Design for errors and slips - ANSWER - expect and try to eliminate or compensate errors.



Error Type 1 is called a..... - ANSWER - A Slip



What is a slip? - ANSWER - Slips are common users issues

Hand/eye coordination or basic control of our psychomotor systems

, Exacerbated by distraction, speed, attention overload

Unavoidable by design but need to be anticipated and addressed by the designer

"To err is human. To forgive: Design"

For example, pressing the power button when you meant to delete



Error Type 2 is called a..... - ANSWER - Lapse



A lapse is when... - ANSWER - Lapses are induced by inconsistencies or lack of good ease of recall

Can be caused by retro and proactive interference in memories

Common Example: "I forgot your name"

Design Example: NIST's need to "chop" a form



Forgot how to format something in microsoft word.



Error type 3 is called a.. - ANSWER - Mistake



A mistake is when.... - ANSWER - Mistakes are generated by a lack of understanding or a

lack of sufficient or correct information

Lack of sufficient or correct information is the responsibility of the designer in the presentation layer of
an interface

Mistake are often undetectable by the end user



Innovation Ideas come from 4 places. - ANSWER - R&D departments, (Corporate Research which entails
r&d departments)



Research centers, "A cure looking for a disease"

(Like at University of Maryland)



Exposure and Experience

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