ACTUAL EXAM COMPLETE 150 QUESTIONS AND
CORRECT ANSWERS (VERIFIED ANSWERS) ALREADY
GRADED A+ BRAND NEW VERSION!! (2025)
What button begins the process of populating the log in the Profiler?
A) Stop Capture
B) Start Capture
C) Reset Log
D) Export Data
Answer-: BExplanation: The Start Capture button initiates real-time logging of sound engine
data during gameplay simulation.
What is a Work Unit?
A) A compiled audio file for export
B) An XML file that stores settings of your Wwise project
C) A temporary cache for sound effects
D) A hardware integration tool
Answer-: BExplanation: Work Units organize project elements hierarchically and can be shared
for collaborative editing.
True or False: The name of an Event object needs to perfectly match the name of its
corresponding game call.
A) True
B) False
C) Only for music events
,D) Only in multiplayer games
Answer-: AExplanation: Exact naming ensures seamless communication between the game
engine and Wwise for triggering sounds.
Which layout lets you view various information coming from the sound engine while playing a
game in real-time?
A) Designer
B) SoundBank
C) Profiler
D) Game Syncs
Answer-: CExplanation: The Profiler layout monitors CPU, memory, and audio events in real-
time for optimization.
In the Designer layout, which view allows you to organize and manage the various elements of
your Wwise project, such as audio objects and events?
A) Timeline
B) Project Explorer
C) Performance Monitor
D) Mixing Desk
Answer-: BExplanation: Project Explorer provides a tree view for navigating and editing all
project assets.
Which of the following are not objects in Wwise?
A) Sound SFX
B) Event
C) Game Call
D) Action
Answer-: CExplanation: Game Calls are programmer-defined signals from the engine, not Wwise
objects.
What button within the Wwise interface allows you to configure a connection to a game being
played locally or over a network?
, A) Import Audio
B) Remote
C) Generate
D) Play
Answer-: BExplanation: The Remote button enables integration testing with the game engine
via local or networked connections.
How are audio files placed into the final build of a game?
A) Manually copied to the game's folder
B) Drag events to the SoundBank; audio files are auto-copied during generation
C) Exported as XML
D) Linked via MIDI sync
Answer-: BExplanation: SoundBank generation automatically handles conversion and placement
of referenced files.
What is the default keyboard shortcut to import audio?
A) Ctrl + I
B) Shift + I
C) Alt + I
D) Spacebar
Answer-: BExplanation: Shift + I quickly opens the Import Audio File dialog for efficient
workflow.
What does the Volume Threshold do in the Project Settings' General tab?
A) Sets maximum output volume
B) It is used in conjunction with an Obstruction/Occlusion value to determine if a sound should
be played
C) Adjusts streaming buffer size
D) Controls reverb tail length