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WWISE 101 CERTIFICATION EXAM QUESTIONS AND VERIFIED DETAILED ANSWERS GRADED A+ (NEWEST VERSION)

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WWISE 101 CERTIFICATION EXAM QUESTIONS AND VERIFIED DETAILED ANSWERS GRADED A+ (NEWEST VERSION)

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WWISE 101 CERTIFICATION
EXAM QUESTIONS AND VERIFIED
DETAILED ANSWERS GRADED A+
(NEWEST VERSION)
QUESTIONS AND ANSWERS
What button begins the process of populating the log in the Profiler? ANSWER -Start
Capture


What is a Work Unit? ANSWER -An XML file that stores settings of your Wwise project.


T/F? The name of an Event object needs to perfectly match the name of its corresponding
game call. ANSWER -True


In the SoundBank layout, what happens when the Generate button is clicked? ANSWER -a.
SoundBanks for all selected platforms and languages will be generated
b. Assuming at least one SoundBank and language are selected, any referenced audio files
will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code used to carry
out your sound design at run-time is generated


Which of the following objects can receive a game call directly from the game engine?
Sound SFX, Event, Action, Work Unit ANSWER -Event


A collection of views intended to perform a specific task is referred to as a ___________.
ANSWER -Layout


An area, such as the Property Editor is referred to as a ANSWER -View


Which feature would you use to indicate that you want to play a specific Sound SFX object
when a particular Event is triggered? ANSWER -Action

, Which layout lets you view various information coming from the sound engine while
playing a game in real-time? ANSWER -Profiler


In the Designer layout, which view allows you to organize and manage the various elements
of your Wwise project, such as audio objects and events? ANSWER -Project Explorer


Which of the following are not objects in Wwise? Sound SFX, Event, Game Call ANSWER
-Game Call


What button within the Wwise interface allows you to configure a connection to a game
being played locally or over a network? ANSWER -Remote


How are audio files placed into the final build of a game? ANSWER -Drag events to the
soundbank and when the SoundBank is generated any audio files needed to play those
events will automatically be copied to the appropriate folders.


What is the default keyboard shortcut to import audio? ANSWER -Shift + I


What happens if you drag a folder from the operating system's file manager directly into
the Actor-Mixer Hierarchy? ANSWER -The audio files within the folder will be imported
with the option of creating a parent container for them


What does the pin icon in a window do? ANSWER -It prevents the contents of that view
from being changed when other objects are selected.


How can you open the Wwise help menu? ANSWER -a. Click the Help menu and choose
Wwise Help.
b. Click on the question mark in the title bar of any view.
c. Press the F1 key.


If you use the same audio file for multiple purposes, what is the benefit of duplicating the
files corresponding Sound SFX object, instead of importing another copy of the original
audio file? ANSWER -The duplicated Sound SFX object will reference a single original
audio file, therefore less memory in the game.
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