,TABLE OF CONTENTS
• Chapter 1 Using Technology to Change the World
• Chapter 2 Looking at Computers: Understanding the Parts
• Chapter 3 Using the Internet: Making the Most of the Web’s Resources
• Chapter 4 Application Software: Programs That Let You Work and Play
• Chapter 5 System Software: The Operating System, Utility Programs, and File Management
• Chapter 6 Understanding and Assessing Hardware: Evaluating Your System
• Chapter 7 Networking: Connecting Computing Devices
• Chapter 8 Digital Devices and Media: Managing a Digital Lifestyle
• Chapter 9 Securing Your System: Protecting Your Digital Data and Devices
• Chapter 10 Behind the Scenes: Software Programming
• Chapter 11 Behind the Scenes: Databases and Information Systems
• Chapter 12 Behind the Scenes: Networking and Security in the Business World
• Chapter 13 Behind the Scenes: How the Internet Works
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,Technology In Action, Complete, 11e (Evans et al.)
Chapter 1 Using Technology to Change the World
1) tools gather information from sources such as e-mails, text messages, and tweets
and make the information instantly and publicly available for use in emergencies.
A) Social networking
B) Crowdsourcing
C) Crisis-mapping
D) Affective computing
Answer: C
Diff: 2
Section Ref: Political Issues
2) tools enable groups of people to connect and exchange ideas.
A) Affective computing
B) Social networking
C) Debugging
D) Computer forensics
Answer: B
Diff: 2
Section Ref: Political Issues
3) The gap between those who have easy access to the Internet and technology those who do not
is known as the divide.
A) web
B) Internet
C) digital
D) technology
Answer: C
Diff: 1
Section Ref: Other Global Issues
4) All of the following factors lead to greater motivation 积极性 EXCEPT .
A) consumption 消耗
B) purpose
C) autonomy
D) mastery
Answer: A
Diff: 3
Section Ref: Technology Impacts How We Think
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, 5) results when leisure time and tools allow us to engage in creative acts.
A) Crowdsourcing
B) Social networking
C) Cognitive surplus 剩余的认知
D) Affective computing
Answer: C
Diff: 2
Section Ref: Technology Impacts How We Think
6) Mastery is defined as .
A) combining leisure time with the tools to be creative
B) feeling confident and excited about learning new skills
C) working without continual direction and control
D) working for something larger
Answer: B
Diff: 2
Section Ref: Technology Impacts How We Think
7) Autonomy is defined as .
A) working for something larger
B) feeling confident and excited about learning new skills
C) working without continual direction and control
D) repressing motivated behavior
Answer: C
Diff: 2
Section Ref: Technology Impacts How We Think
8) Using the Internet to get small donations from many people to start a business is called
.
A) kickstarting
B) crowdfunding
C) crowdsourcing
D) collaborating
Answer: B
Diff: 2
Section Ref: Technology Impacts How We Connect
9) QR stands for .
A) quick retention
B) quick response
C) quality response
D) quality retention
Answer: B
Diff: 3
Section Ref: Technology Impacts How We Consume
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