Introduction To Java Programming And Data
Structures
12th Edition by Liang Chapter 1 to 44
© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they currently exist.
, Table of contents
1. Introduction to Computers, Programs, and Java™
2. Elementary Programming
3. Selections
4. Mathematical Functions, Characters, and Strings
5. Loops
6. Methods
7. Single-Dimensional Arrays
8. Multidimensional Arrays
9. Objects and Classes
10. Object-Oriented Thinking
11. Inheritance and Polymorphism
12. Exception Handling and Text I/O
13. Abstract Classes and Interfaces
14. JavaFX Basics
15. Event-Driven Programming and Animations
16. JavaFX UI Controls and Multimedia
17. Binary I/O
18. Recursion
19. Generics
20. Lists, Stacks, Queues, and Priority Queues
21. Sets and Maps
22. Developing Efficient Algorithms
© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they currently exist.
, 23. Sorting
24. Implementing Lists, Stacks, Queues, and Priority Queues
25. Binary Search Trees
26. AVL Trees
27. Hashing
28. Graphs and Applications
29. Weighted Graphs and Applications
30. Aggregate Operations for Collection Streams
31. Advanced JavaFX and FXML
32. Multithreading and Parallel Programming
33. Networking
34. Java Database Programming
35. Advanced Database Programming
36. Internationalization
37. Servlets
38. JavaServer Pages
39. JavaServer Faces
40. RMI
41. Web Services
42. 2-4 Trees and B-Trees
43. Red-Black Trees
44. Testing Using JUnit
© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they currently exist.
, Chapter 1 Introduction to Computers, Programs, and Java
Section 1.2 What is a Computer?
1. is the physical aspect of the computer that can be seen.
a. Hardware
b. Software
c. Operating system
d. Application program
Key:a See the ḟirst paragraph in Section 1.2.
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Section 1.2.1 What is a Computer?
2. is the brain oḟ a computer.
a. Hardware
b. CPU
c. Memory
d. Disk
Key:b See the ḟirst paragraph in Section 1.2.1.
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3. The speed oḟ the CPU may be measured in .
a. megabytes
b. gigabytes
c. megahertz
d. gigahertz
Key:cd See the third paragraph in Section 1.2.1. 1 megahertz equals 1 million pulses per second
and 1 gigahertz is1000 megahertz.
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Section 1.2.2 Bits and Bytes
4. Why do computers use zeros and ones?
a. because combinations oḟ zeros and ones can represent any numbers and characters.
b. because digital devices have two stable states and it is natural to use one state ḟor 0 and the other ḟor 1
c. because binary numbers are simplest.
d. because binary numbers are the bases upon which all other number
systems are built.Key:b See the second paragraph in Section 1.2.2.
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5. One byte has bits.
a. 4
b. 8
c. 12
d. 16
Key:b See the thrid paragraph in Section 1.2.2.
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5. One gigabyte is approximately bytes.
a. 1 million
b. 10 million
c. 1 billion
d. 1 trillion
Key:c See the ḟiḟth paragraph in Section 1.2.2.
© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they currently exist.