VIDEO GAME DESIGN SEMESTER EXAM QUESTIONS
& ANSWERS
A GAME is defined by these 3 characteristics: - Answer -1) Is an activity organized by
rules
2) Has an objective, goal, or victory condition
3) Exists in a game environment that enables play or pretending
GAMEPLAY - Answer -What the player experiences as a result of the core mechanics
and structure of a game.
Game design is the art of crafting ________________. - Answer -EXPERIENCES
Because a game designer must work with a team of various people, a game designer's
single most core skill is __________________. - Answer -COMMUNICATION
Video games are developed by a __________________ of people who each specialize
in an area. - Answer -TEAM
Video game designers must be able to work with a variety of professionals such as: -
Answer -- Writers
- Designers
- Marketers
- Producers
- Programmers
- Artists
- Sound Guys
- Business People
Video game design teams have a ________________ which means that some team
members supervise others and have final say on their particular area of game design. -
Answer -HIERARCHY
Because playtesting and getting feedback from others is such an important part of the
game design process, two very important skills for a game designer to have are
_______________ and the _______________. - Answer -Because playtesting and
getting feedback from others is such an important part of the game design process, two
very important skills for a game designer to have are INTROSPECTION and the
ABILITY TO TAKE CRITICISM.
SOFT SKILLS that are essential for working on a video game design team include: -
Answer -1) Responsibility
, 2) Punctuality
3) Dependability
4) Positive Attitude
5) Initiative
6) Respect for Self
7) Respect for Others
The __________________ is responsible for coordinating all of the lead managers and
ensuring that all parts of the project are well-managed, on time, and under budget. -
Answer -PROJECT MANAGER
A view of the game from a bird's eye view is called ________________ perspective. -
Answer -TOP-DOWN
_______________ perspective is a view of gameplay where the player sees the game
through the eyes of the character. - Answer -FIRST-PERSON
When play is BALANCED in game design it: - Answer -1) Provides a constant
challenge for it's target audience
2) Is not too easy or too difficult
3) Makes sure that there are no ways for the player to bypass the challenge of the game
______________ means that if the player dies nothing big is lost. The player is just sent
back a very short distance and asked to try again. - Answer -SHORT ITERATION
CYCLES
A document that is continuously undergoing revisions that contains the entire design
vision for a game is called the _____________________. - Answer -DESIGN
DOCUMENT
____________________ is when a game is quickly prototyped, played, and refined
again and again before it is finalized. - Answer -ITERATIVE DESIGN
A ________________ is responsible for creating the game world and game functions
for a single level. This person makes all of the components, objects, backgrounds,
characters, mechanics, and game space work together according to the game rules and
goals. - Answer -LEVEL DESIGNER
___________________ create character depth by creating a backstory for characters.
This person helps the player understand the imaginary world of the game. This person
also adds dialogue in either written or verbal form. - Answer -GAME WRITERS
An ____________ is a digital representation of a physical person in a virtual world or
game. - Answer -AVATAR
& ANSWERS
A GAME is defined by these 3 characteristics: - Answer -1) Is an activity organized by
rules
2) Has an objective, goal, or victory condition
3) Exists in a game environment that enables play or pretending
GAMEPLAY - Answer -What the player experiences as a result of the core mechanics
and structure of a game.
Game design is the art of crafting ________________. - Answer -EXPERIENCES
Because a game designer must work with a team of various people, a game designer's
single most core skill is __________________. - Answer -COMMUNICATION
Video games are developed by a __________________ of people who each specialize
in an area. - Answer -TEAM
Video game designers must be able to work with a variety of professionals such as: -
Answer -- Writers
- Designers
- Marketers
- Producers
- Programmers
- Artists
- Sound Guys
- Business People
Video game design teams have a ________________ which means that some team
members supervise others and have final say on their particular area of game design. -
Answer -HIERARCHY
Because playtesting and getting feedback from others is such an important part of the
game design process, two very important skills for a game designer to have are
_______________ and the _______________. - Answer -Because playtesting and
getting feedback from others is such an important part of the game design process, two
very important skills for a game designer to have are INTROSPECTION and the
ABILITY TO TAKE CRITICISM.
SOFT SKILLS that are essential for working on a video game design team include: -
Answer -1) Responsibility
, 2) Punctuality
3) Dependability
4) Positive Attitude
5) Initiative
6) Respect for Self
7) Respect for Others
The __________________ is responsible for coordinating all of the lead managers and
ensuring that all parts of the project are well-managed, on time, and under budget. -
Answer -PROJECT MANAGER
A view of the game from a bird's eye view is called ________________ perspective. -
Answer -TOP-DOWN
_______________ perspective is a view of gameplay where the player sees the game
through the eyes of the character. - Answer -FIRST-PERSON
When play is BALANCED in game design it: - Answer -1) Provides a constant
challenge for it's target audience
2) Is not too easy or too difficult
3) Makes sure that there are no ways for the player to bypass the challenge of the game
______________ means that if the player dies nothing big is lost. The player is just sent
back a very short distance and asked to try again. - Answer -SHORT ITERATION
CYCLES
A document that is continuously undergoing revisions that contains the entire design
vision for a game is called the _____________________. - Answer -DESIGN
DOCUMENT
____________________ is when a game is quickly prototyped, played, and refined
again and again before it is finalized. - Answer -ITERATIVE DESIGN
A ________________ is responsible for creating the game world and game functions
for a single level. This person makes all of the components, objects, backgrounds,
characters, mechanics, and game space work together according to the game rules and
goals. - Answer -LEVEL DESIGNER
___________________ create character depth by creating a backstory for characters.
This person helps the player understand the imaginary world of the game. This person
also adds dialogue in either written or verbal form. - Answer -GAME WRITERS
An ____________ is a digital representation of a physical person in a virtual world or
game. - Answer -AVATAR