GAME DESIGN STUDY GUIDE
task training - Answer -This is one use for gaming that allows businesses to use game
technology to provide their employees with skills needed to perform a job.
change, skill, role-playing, video - Answer -These are examples of game genres.
writing a story - Answer -Designing a game is just like doing this.
storyboard - Answer -This is the process used to plan every single step of a game's
animation.
prototype - Answer -This is the first functional example of a game that is developed.
feedback - Answer -This describes the suggestions and issues that are given to a
design team to help improve or refine a game design.
constraints - Answer -These are the issues that limit your ability to meet your goals,
such as lack of tools or time.
criteria - Answer -These include the actions you want your game to perform and the
goal you want players to be able to achieve.
skill - Answer -One example of this game genre is a game in which players must
maneuver around changing barriers and moving objects.
game testers - Answer -These should be people who have varying levels of gaming
experience and no familiarity with your game.
brainstorming - Answer -A group problem-solving technique that involves all members
of the group contributing ideas spontaneously.
algorithm - Answer -A set of step-by-step instructions executed in order to solve a
problem or perform a task.
Solve the problem manually - Answer -You must be able to do this in order to write a
successful algorithm.
computer program - Answer -A precise set of instructions that tell a computer what to
do.
execute - Answer -To run a program.
Identify and understand the problem - Answer -This is the first step in troubleshooting a
problem a user encounters when playing your game.
task training - Answer -This is one use for gaming that allows businesses to use game
technology to provide their employees with skills needed to perform a job.
change, skill, role-playing, video - Answer -These are examples of game genres.
writing a story - Answer -Designing a game is just like doing this.
storyboard - Answer -This is the process used to plan every single step of a game's
animation.
prototype - Answer -This is the first functional example of a game that is developed.
feedback - Answer -This describes the suggestions and issues that are given to a
design team to help improve or refine a game design.
constraints - Answer -These are the issues that limit your ability to meet your goals,
such as lack of tools or time.
criteria - Answer -These include the actions you want your game to perform and the
goal you want players to be able to achieve.
skill - Answer -One example of this game genre is a game in which players must
maneuver around changing barriers and moving objects.
game testers - Answer -These should be people who have varying levels of gaming
experience and no familiarity with your game.
brainstorming - Answer -A group problem-solving technique that involves all members
of the group contributing ideas spontaneously.
algorithm - Answer -A set of step-by-step instructions executed in order to solve a
problem or perform a task.
Solve the problem manually - Answer -You must be able to do this in order to write a
successful algorithm.
computer program - Answer -A precise set of instructions that tell a computer what to
do.
execute - Answer -To run a program.
Identify and understand the problem - Answer -This is the first step in troubleshooting a
problem a user encounters when playing your game.