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Exam (elaborations)

GAME DESIGN 1B STUDY FOR FINAL EXAM QUESTIONS & ANSWERS

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GAME DESIGN 1B STUDY FOR FINAL EXAM QUESTIONS & ANSWERS

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GAME DESIGN
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GAME DESIGN








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Institution
GAME DESIGN
Course
GAME DESIGN

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Uploaded on
September 19, 2025
Number of pages
4
Written in
2025/2026
Type
Exam (elaborations)
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Questions & answers

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GAME DESIGN 1B: STUDY FOR FINAL EXAM
QUESTIONS & ANSWERS


What kind of variables are accessible from outside of the class? - Answer -Public

What mechanic is necessary for a designer interested in creating a game where
enemies are destroyed when a player jumps on their head? - Answer -Collision
detection

[T/F] Game objects are automatically tagged by default in Unity. - Answer -False

[T/F] The primary means through which a game state is changed is through the AI of the
system. - Answer -False

What type makes the most sense for a "Game Over" variable? - Answer -Bool

What does the following code snippet do?
"Time.timeScale = 0;" - Answer -Pauses the game

To make the SceneManager class available, you need to add which statement to the
top of the file? - Answer -"using"

'If you press the 'z' button, your super boots fire' is an example of what? - Answer -
Game Rule

What is a common reward to encourage players when they make a "correct" action in a
game? - Answer -Adding points to a score

What system of victory relies on big victories which can only be achieved when a
number of other, smaller victories have been achieved first? - Answer -Nested

[T/F] The SceneManager is, conveniently, in the SceneManagement package. -
Answer -True

[T/F] Game rules, clearly communicated to the player, are one of the things game
designers can use to increase engagement. - Answer -True

In Unity, what view would you use to assign a tag to an object? - Answer -Inspector

What is an example of a game's rule? - Answer -the conditions for winning a level

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