MMC2604 Exam 1 question with answers
the digital turn - -ever-growing download speeds and the development of more
portable devices have fundamentally changed the ways in which we access and
consume media
-digital transactions - --people can use their smartphones to conduct monetary
transactions
-the goal is to eliminate credit card companies and their high fees
-the internet - -the vast network of telephone and cable lines, wireless connections,
and satellite systems designed to link and carry digital information worldwide, was
initially described as an information superhighway
-the internet started out in the _____ as a ______ communication network - -1960s,
military
-ARPAnet - --enabled military and academic researchers to communicate on a
distributed network system
-ARPAnet effects - -created a wired network so users could log on from multiple
locations whenever they needed to
-ARPAnet technology - -packet switching broke down messages/information into
smaller pieces which would be reassembled at the other end
-1970s and 1980s - -microprocessors are invented that allow people to have
personal computers
-what internet milestone occurred in 1986 - -NSFNET allows university research
computers around the country to be linked, as well as allows home users to become
invested in the internet
-fiber-optic cable - -makes information transmission much faster and basically
unlimited information can be transferred
-first internet browsers - -mosaic and then netscape (1993-1994)
-what made the internet available to everyone - -the World Wide Web
-the internet quickly became _____ - -commercialized (leading to corporations vying
for the most users)
-who/where/why was the World Wide Web invented - -who: Tim Berners-Lee
where: CERN particle physics lab in Switzerland
why: in order to help scientists better collaborate
, -WWW original purpose - -a data-linking system that allowed computer-accessed
information to link to other information no matter where it was on the internet
(hypertext)
-what is HTML - -the written code language that creates web pages and links
-the web and HTML allow - -information to be organized in an easy-to-use, nonlinear
way
-what are web browsers - -software packages that help users navigate the web
-when did Microsoft release internet explorer - -1995
-how was IE made popular - -it was bundled with other Microsoft products quickly
making it the most used browser
-what was the top ISP (internet service provider) - -AOL
-people moved away from phone-line access because - -broadband became more
accessible
-U.S. internet competition - --little competition in the broadband market in the U.S.
-only 9% Americans have access to 3 or more ISPs
-compared to other internet countries, American users pay more money for lower
speeds
-digital communication - -an image, text, or sound is converted into electronic
signals represented by binary numbers, which are then reassembled as a precise
reproduction
-_____ was one of the first popular uses of the internet - -email
-internet in 1994 - --the web had only about 22,000 sites
-Yahoo was the dominant web browser
-search engines allowed users to enter keywords to search
-2014 Google web pages - -60 trillion up from 1 billion in 2000
-social media - --new digital media platforms that engage users to create content,
add comments, and interact with others
-new distribution system for media, challenging the one-to-many model of
traditional mass media with the many-to-many model of social media
-blogs - --contain articles or posts in chronological, journal-like form, often with
reader comments and links to other sites
-microblogging - -most popular form of blogging (Twitter)
-Wiki Web Sites - --enable anyone to edit and contribute to them
-an example of collaborative projects
, -content communities - -exist for the sharing of all types of content, from text to
photos and videos (Youtube, Instagram, flickr, vine, photobucket)
-social networking sites - --perhaps the most visible examples of social media
-users can create content, share ideas, and interact with friends and colleagues
-social media and democracy - -social media have proven to be an effective tool for
democracy and for undermining repressive regimes that thrive on serving up
propaganda and hiding their atrocities
-virtual game worlds and virtual social worlds - -invite users to role-play in rich 3-D
environments, in real time, with players throughout the world
-media convergence on our PCs - --PC-based digital convergence became a reality
after broadband internet connections improved the multimedia capabilities of
computers
-users can now access TV shows, movies, music, books, games, magazines,
newspapers, and other content on a computer
-media convergence on our TVs - -media are also converging on our TVs, video
game consoles come internet-ready
-email technology in 2002 - -people could check their email on their Blackberry
-2007 - -iPhone (the smart phone is born)
-2010 Apple milestone - -iPad
-the impact of media convergence and mobile media - --media consumption is
mobile and flexible
-traditional media companies have had to dramatically change their business
models in order to satisfy demands and stay relevant
-no missing out if you aren't home
-social viewing - -sharing commentary with friends on social media while you are
viewing a TV event
-semantic web - --creating a more meaningful and more organized web
-make our lives easier by placing information into categories and make significant
connections for us
-better enable people and computers to work together
-Telecommunications Act of 1996 - --overhauled the nation's communications
regulations, including regional and long-distance phone companies and cable
operators
-no one owns the internet
-ownership and control of the internet are connected to three things: - -1. the
security of personal and private information
the digital turn - -ever-growing download speeds and the development of more
portable devices have fundamentally changed the ways in which we access and
consume media
-digital transactions - --people can use their smartphones to conduct monetary
transactions
-the goal is to eliminate credit card companies and their high fees
-the internet - -the vast network of telephone and cable lines, wireless connections,
and satellite systems designed to link and carry digital information worldwide, was
initially described as an information superhighway
-the internet started out in the _____ as a ______ communication network - -1960s,
military
-ARPAnet - --enabled military and academic researchers to communicate on a
distributed network system
-ARPAnet effects - -created a wired network so users could log on from multiple
locations whenever they needed to
-ARPAnet technology - -packet switching broke down messages/information into
smaller pieces which would be reassembled at the other end
-1970s and 1980s - -microprocessors are invented that allow people to have
personal computers
-what internet milestone occurred in 1986 - -NSFNET allows university research
computers around the country to be linked, as well as allows home users to become
invested in the internet
-fiber-optic cable - -makes information transmission much faster and basically
unlimited information can be transferred
-first internet browsers - -mosaic and then netscape (1993-1994)
-what made the internet available to everyone - -the World Wide Web
-the internet quickly became _____ - -commercialized (leading to corporations vying
for the most users)
-who/where/why was the World Wide Web invented - -who: Tim Berners-Lee
where: CERN particle physics lab in Switzerland
why: in order to help scientists better collaborate
, -WWW original purpose - -a data-linking system that allowed computer-accessed
information to link to other information no matter where it was on the internet
(hypertext)
-what is HTML - -the written code language that creates web pages and links
-the web and HTML allow - -information to be organized in an easy-to-use, nonlinear
way
-what are web browsers - -software packages that help users navigate the web
-when did Microsoft release internet explorer - -1995
-how was IE made popular - -it was bundled with other Microsoft products quickly
making it the most used browser
-what was the top ISP (internet service provider) - -AOL
-people moved away from phone-line access because - -broadband became more
accessible
-U.S. internet competition - --little competition in the broadband market in the U.S.
-only 9% Americans have access to 3 or more ISPs
-compared to other internet countries, American users pay more money for lower
speeds
-digital communication - -an image, text, or sound is converted into electronic
signals represented by binary numbers, which are then reassembled as a precise
reproduction
-_____ was one of the first popular uses of the internet - -email
-internet in 1994 - --the web had only about 22,000 sites
-Yahoo was the dominant web browser
-search engines allowed users to enter keywords to search
-2014 Google web pages - -60 trillion up from 1 billion in 2000
-social media - --new digital media platforms that engage users to create content,
add comments, and interact with others
-new distribution system for media, challenging the one-to-many model of
traditional mass media with the many-to-many model of social media
-blogs - --contain articles or posts in chronological, journal-like form, often with
reader comments and links to other sites
-microblogging - -most popular form of blogging (Twitter)
-Wiki Web Sites - --enable anyone to edit and contribute to them
-an example of collaborative projects
, -content communities - -exist for the sharing of all types of content, from text to
photos and videos (Youtube, Instagram, flickr, vine, photobucket)
-social networking sites - --perhaps the most visible examples of social media
-users can create content, share ideas, and interact with friends and colleagues
-social media and democracy - -social media have proven to be an effective tool for
democracy and for undermining repressive regimes that thrive on serving up
propaganda and hiding their atrocities
-virtual game worlds and virtual social worlds - -invite users to role-play in rich 3-D
environments, in real time, with players throughout the world
-media convergence on our PCs - --PC-based digital convergence became a reality
after broadband internet connections improved the multimedia capabilities of
computers
-users can now access TV shows, movies, music, books, games, magazines,
newspapers, and other content on a computer
-media convergence on our TVs - -media are also converging on our TVs, video
game consoles come internet-ready
-email technology in 2002 - -people could check their email on their Blackberry
-2007 - -iPhone (the smart phone is born)
-2010 Apple milestone - -iPad
-the impact of media convergence and mobile media - --media consumption is
mobile and flexible
-traditional media companies have had to dramatically change their business
models in order to satisfy demands and stay relevant
-no missing out if you aren't home
-social viewing - -sharing commentary with friends on social media while you are
viewing a TV event
-semantic web - --creating a more meaningful and more organized web
-make our lives easier by placing information into categories and make significant
connections for us
-better enable people and computers to work together
-Telecommunications Act of 1996 - --overhauled the nation's communications
regulations, including regional and long-distance phone companies and cable
operators
-no one owns the internet
-ownership and control of the internet are connected to three things: - -1. the
security of personal and private information