100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached 4.2 TrustPilot
logo-home
Class notes

Management of Digital Innovation - Summary Lectures

Rating
4.0
(2)
Sold
10
Pages
25
Uploaded on
28-10-2020
Written in
2020/2021

This is a summary of all the lectures on Management of Digital Innovation, given at the Vrije Universiteit Amsterdam in 2020.

Institution
Course










Whoops! We can’t load your doc right now. Try again or contact support.

Written for

Institution
Study
Course

Document information

Uploaded on
October 28, 2020
Number of pages
25
Written in
2020/2021
Type
Class notes
Professor(s)
P.r. tuertscher
Contains
1-9

Subjects

Content preview

Summary Lectures MDI - 2020

Lecture 1: The Nature of Digital Technologies
MDI: What does the nature of digital technologies imply for the
management of digital innovations? 2 levels: industrial & firm level.

Reflect on 3 basic models of innovation
Industry level: technology life cycle models
Within development of industries à 2 main phases
Era of ferment: different designs competing for the same basic
design (a lot of companies/start-ups) E.g. Automobile industry:
combustion engine dominant design. After that, after a
dominant design emerges, only some organizations will
survive. Then there is a period of incremental changes until
there is a new technological discontinuity. E.g. mobile phone.
Digital inno: speed increased; boundaries industries become
unclear (e.g. smart homes)




Firm level (strategy): technology road mapping
Future vision for developments




Firm level (organization: routinization of innovation
Stage gate model: gates go/no go decisions
Funnel: start with many ideas and reduce them
PDMA: 80% of larger firms use this STM
Digital inno: revisiting stages, not done after launch

Digital innovation: use of digital technology in products,
services, business models and business processes.

Different definitions of digital inno across papers:
Incorporation of digital capabilities into objects that previously had a purely physical materiality (Yoo et al.
2012): combination of physical and digital

A product, service, process, or business model that is perceived as new, requires some significant changes on
the part of adopters, and is embodied in or enabled by IT (Fichman 2014): very broad

The creation of (and consequent change in) market offerings, business processes, or models that result from
the use of digital technology (Nambisan et al. 2017): same as we use in the course
Digitization: encoding of analog info into digital information: binary digits (bits)

,Digitalization: sociotechnical process of applying digitizing techniques to broader social and institutional
contexts




5 characteristics of digital
technologies
- homogenization & decoupling
- connectivity
- reprogrammable & smart
- digital traces
- modularity




Homogenization & decoupling
All digital information assumes the same form à it can be processed by the same tech à digitizing has
potential to remove tight couplings between info types and their storage, transmission, processing
technologies

Consequences of homogenization & decoupling:
Low marginal cost (additional cost of another unit are low)
- Digitized info can be transmitted, stored & computed in fast and low-
cost ways (electronics, electromagnetic waves, optic signals)
- Moore’s law: computing power (cost, speed) improves exponentially
e.g. the marginal cost of an algorithm is very low à easy scaling
Implications: disruption, winner-takes-all

Convergent user experience
Implications: convergence of industries; combinatorial innovation

Connectivity
- With other users
- With other applications (e.g. If this then that IFTTT à Philips hue)
- Between firm and customer

Consequences of connectivity:
(Between users) Network externalities: when the value of a good to a user increases with the number of
other users (installed base) of the same similar good (e.g. whatsapp, playstation 4)
Implications for innovation: disruption, winner-takes-all, ecosystems

(Between applications) Interoperability: the ability of a product or system to work with other
products or systems (there might be strategies making product not interoperable).
- Standardized and open interfaces (API’s)
- Interoperability drives network externalities
Implications for innovation management: platform ecosystems, combinatorial innovation

, Reprogramable & Smart
- Digital product scan be edited and reprogrammed (software updates)
- By suppler (connectivity!) or autonomously (machine learning!)
- Using sensors, processors, actuators

Consequence of reprogrammability:
Emerging functionalities:
- Product versioning
- Differentiation
- Incompleteness (never finished, malleable)
- Backward & forward compatibility
Implications for innovation: continuously development, agility, cross-functional integration

Consequence of connectivity & reprogrammability:
Servitization:
- Shift towards “service” (value, experience) that products offer (“job to be done”)
- Shift toward pay for use instead of pay for ownership (“pay per lux”, “power by the hour”, “X as a
Service”)
- Hybrids: interdependence à products require service and services require some form of product or
artifact (Barrett et al. 2015)
- Hybrids: integrating products and services into complex systems

Consequences of digital traces: wakes of innovation, Frans veldberg lecture à data generated can be used
for other innovations

Modularity
• A module is a unit whose elements are powerfully
connected among themselves and relatively weakly
connected to elements in other units (Baldwin &
Clark, 2000: 63)
• Modularity can be created by standardizing
interfaces between units
• Continuum from modular to integral designs

Layered modular architecture of digital technology
(Yoo et al, 2010) à

Affordances of pervasive digital technology (Yoo et al, 2012) à overarching characteristics that combine
several of the 5 characteristics discussed
Convergence (homogenizations & decoupling)
- Bringing together previously separate user experiences
- Integration of digital and material
- Convergence in industries
Generativity: inherently dynamic and malleable (can be changed over time)
- Reprogrammability
- Wakes of innovation (inno create possibilities of new inno’s to build upon that)
- Digital traces as by-products

Lecture 2: Digital Platforms
Gawer (2014) Platforms are evolving organizations or meta-organizations that:
• federate and coordinate constitutive agents who can innovate and compete

Reviews from verified buyers

Showing all 2 reviews
1 year ago

4 year ago

4.0

2 reviews

5
0
4
2
3
0
2
0
1
0
Trustworthy reviews on Stuvia

All reviews are made by real Stuvia users after verified purchases.

Get to know the seller

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
Marijnvdwerff Vrije Universiteit Amsterdam
Follow You need to be logged in order to follow users or courses
Sold
20
Member since
11 year
Number of followers
16
Documents
10
Last sold
1 year ago

3.3

3 reviews

5
0
4
2
3
0
2
1
1
0

Recently viewed by you

Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their exams and reviewed by others who've used these notes.

Didn't get what you expected? Choose another document

No worries! You can immediately select a different document that better matches what you need.

Pay how you prefer, start learning right away

No subscription, no commitments. Pay the way you're used to via credit card or EFT and download your PDF document instantly.

Student with book image

“Bought, downloaded, and aced it. It really can be that simple.”

Alisha Student

Frequently asked questions