And Answers Verified 100% Correct
Which tab in the Project Explorer view allows you to create Switch Groups and Game
States? - ANSWER Game Syncs
What is the purpose of choosing a Default Switch/State? - ANSWER It is used as a
way to define a value in case the game engine experiences an error or otherwise
neglects to announce the current status of the Switch or State.
Which feature is best suited for when you wish to change sounds related to a specific
game object based on a variable such as the surface a character is walking on? -
ANSWER Switch
What are some common parameters that an RTPC can control? - ANSWER Volume,
High-Pass filter, Low-Pass Filter
Where do you define RTPC types and values? - ANSWER In the Project Explorer's
Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder
What does RTPC stand for? - ANSWER Real Time Parameter Control
Which feature is best suited for when you wish to affect sounds on a global scale, such
as when the player exits to a menu? - ANSWER State
Cone Attenuation provides a way to automatically adjust volume and low/high-pass filter
settings based on what? - ANSWER The direction the emitter is facing
What type of distance measurement is used for the X axis in this Attenuation view? -
ANSWER Units defined by the game.
Which of the following allow you to apply various types of settings that you intend to use
often or on multiple objects as you build your project - ANSWER ShareSets
T/F? In the 3D User-Defined Panner view, Wwise always sets the default length of a
new path to five seconds, regardless of the corresponding audio file's duration. -
ANSWER True
, This type of panning plays the sound using volume and pan values that are derived by
comparing the game object's position relative to the listener position. - ANSWER 3D
Game Defined
In the 3-D User-Defined panner, what is a path? - ANSWER A pre-defined trajectory
that can be used to simulate an objects position over time when positional information
from the game is not available.
This type of panning plays the sound using static volume and pan values, regardless of
the game objects relationship to the listener position. - ANSWER 2D
In the Property Editor, what setting must be chosen in the Positioning tab in order to
utilize the view featuring a centered head with surround speakers in a square? -
ANSWER 2D
What does double-clicking an object in this schematic view do? - ANSWER Displays
the objects Property Editor view
Which of the following best describes the audio signal flow of an Actor-Mixer container?
- ANSWER The voice volume control serves as an offset to the voice volume controls
of all contained objects, but no audio signals actually pass through the Actor-Mixer
object.
What best describes the unique capabilities of an Auxiliary Bus? - ANSWER A bus
which allows effects to be applied to any incoming audio signals
Which of the following best describes the function of an Audio Bus? - ANSWER It
works like a stem or group fader, which sums the signals of all audio objects bussed to
it
3 Examples of what can be dragged into a Soundcaster session view? -
ANSWER
Sound SFX objects, Busses, Event Objects
How can you create a new Session? - ANSWER a. In the Project Explorer's Sessions
tab, select a Work Unit for a Soundcaster, Mixing or Control Surface Session and
create a new session by clicking the appropriate object in the icon menu.
b. From an existing session view, click the selector button and choose New