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ECS4862 Assignment 2 (ANSWERS) 2025 - DISTINCTION GUARANTEED

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ECS4862 Assignment 2 2025
Unique Number:
Due date: 17 June 2025
QUESTION 1

a.

i)

A dominant strategy is one that yields a higher payoff regardless of what the other player
does.

Purchaser:

Producer Strategy Buy (P1) Not Buy (P2)

High-Quality (Q1) 200 160

Low-Quality (Q2) 340 240

 If the Producer chooses High-Quality, the Purchaser compares:
→ Buy (200) vs. Not Buy (160) → Buy is better.

 If the Producer chooses Low-Quality, the Purchaser compares:
→ Buy (340) vs. Not Buy (240) → Buy is better.

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QUESTION 1

a.

i)

A dominant strategy is one that yields a higher payoff regardless of what the other
player does.

Purchaser:

Producer Strategy Buy (P1) Not Buy (P2)

High-Quality (Q1) 200 160

Low-Quality (Q2) 340 240

 If the Producer chooses High-Quality, the Purchaser compares:
→ Buy (200) vs. Not Buy (160) → Buy is better.

 If the Producer chooses Low-Quality, the Purchaser compares:
→ Buy (340) vs. Not Buy (240) → Buy is better.

Purchaser has a dominant strategy: Buy



Producer:

Purchaser Strategy High-Quality Low-Quality

Buy 160 80

Not Buy 280 200

 If the Purchaser chooses Buy, Producer compares:
→ High-Quality (160) vs. Low-Quality (80) → High-Quality is better.

 If the Purchaser chooses Not Buy, Producer compares:
→ High-Quality (280) vs. Low-Quality (200) → High-Quality is better.

Producer has a dominant strategy: High-Quality

, For additional support +27 81 278 3372

Both players have dominant strategies: Buy (Purchaser), Sell high-quality
(Producer).



ii)

A Nash equilibrium occurs when no player can improve their payoff by unilaterally
changing their strategy.

From (i), both players choose their dominant strategies:

 Purchaser: Buy

 Producer: Sell high-quality

Payoffs: (200 ; 160)



Check if either party has incentive to deviate:

 If producer switches to low-quality → payoff becomes 80 < 160 ❌

 If purchaser switches to not buying → payoff becomes 160 < 200 ❌



Yes, the game has a Nash equilibrium: (Buy, Sell high-quality goods) with
payoffs (200 ; 160). Neither player benefits from deviating.



iii)

This is not an example of a prisoner's dilemma. In a typical prisoner's dilemma,
players following their dominant strategies end up worse off. Here, both dominant
strategies lead to the best mutual outcome (200 ; 160), which avoids the dilemma
structure.

A prisoner’s dilemma arises when both players have incentives to choose strategies
that lead to a worse collective outcome, despite mutual cooperation being better.

In this game:

 Mutual cooperation (Buy, Sell High-Quality) = (200 ; 160)

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