Game Design Final Exam Questions and
Answers 2025 Graded A+
A programming language is a formal computer language that is used to communicate
instructions to a computing device in order to control the computer's behavior in some
way. -Correct Answer ✔True
A number of elements in a specific order is: -Correct Answer ✔an array
A function that contains arithmetic symbols (e.g. +, <, =/) is an operator. -Correct Answer
✔True
An instance is: -Correct Answer ✔a single occurence
A collision volume is called: -Correct Answer ✔a region
Which of the following is NOT an argument used to determine how a shot is fired from
an object? -Correct Answer ✔the color of the shot being instantiated
_______ is similar to a function but has limited calling notation and a limited number of
parameters. -Correct Answer ✔An operator
An organization of objects that share the same template (that defines the data they use
and what logic affects them) is: -Correct Answer ✔a class
An invisible object that is used to create a game mechanic is called: -Correct Answer ✔a
dummy object
Game Design
,Game Design
The script to eliminate an object leaving a particular boundary would contain the
following: -Correct Answer ✔Destroy(other.gameobject)
Selecting "Create Empty" from the GameObject menu will: -Correct Answer ✔create an
object that is just a transform
Self-contained sequences of actions to be performed are: -Correct Answer ✔algorithms
Identifying the objects the code requires and describing how they are related to each
other is: -Correct Answer ✔data modelling
An arraylist is a fixed-length array. -Correct Answer ✔False
Which of the following is a common error to look out for when writing code? -Correct
Answer ✔all of the above
Which of the following is NOT one of the three default components listed in the
Inspector view of a terrain asset? -Correct Answer ✔Texture
After using a Prefab asset, you need to set the colliders to define the object as "solid"
(impassible). -Correct Answer ✔False
Orthographic view allows you to see a scene with no perspective distortion. -Correct
Answer ✔True
What is the benefit of adding textures to terrain with the Paint Texture tool? -Correct
Answer ✔It gives the terrain object character and color variation, and adds realism
Game Design
,Game Design
To quickly invert from pushing terrain down instead of up using the sculpting tools, you
can: -Correct Answer ✔hold Shift
Middle-mouse clicking or pressing Q in the 3D view will: -Correct Answer ✔activate the
pan tool
With an object selected, pressing CTRL D will: -Correct Answer ✔copy the object
You can "focus" on a terrain by using either the 3D view OR by using the Hierarchy. -
Correct Answer ✔True
A terrain starts off as: -Correct Answer ✔a flat grid of points
A collider is required to: -Correct Answer ✔make walls impassible
The texture that is immediately painted on all of a terrain once it has been added is the:
-Correct Answer ✔Base Texture
A level as seen through the lens of a game designer, not an artist, is: -Correct Answer
✔ludic space
In Unity's 3D view mode, you control zoom by: -Correct Answer ✔scrolling the middle
mouse wheel
The cube at the top right of the 3D view window (with the colored pointers) represents:
-Correct Answer ✔90-degree perspective switches (front, side, top, bottom, etc.)
Game Design
, Game Design
What do you need to do before you can use the Place Trees sculpting tool? -Correct
Answer ✔have a 3D model in your game assets
Which of the following is a free alternative for working with vector graphics? -Correct
Answer ✔Inkspace
Artists who work exclusively on bitmaps that are tiled across 3D models are called: -
Correct Answer ✔Texture Artists
Repeating a 2D image across the surface of a 3D mesh is also called: -Correct Answer
✔Tiling
It is an acceptable practice to take real-life photographs and convert them into
repeatable textures for use in a game engine. -Correct Answer ✔True
No matter how abstract a game's art style may be, it is still referencing things the player
knows in the real world. -Correct Answer ✔True
Anything tangible that a culture produces is called: -Correct Answer ✔an artifact
An artist who specializes in creating sprites is called: -Correct Answer ✔a 2D Character
Artist
The artist who is responsible for creating 3D objects which will be used to populate
game levels is called: -Correct Answer ✔an Environment Artist
Game Design