MSCIN Program, Western Governors University
Designing Curriculum and Instruction 1- D630
Task 2
2
A. 1- Description of the Curriculum
Title: Eureka Math
Creator: Great Minds
Content area: Math
Grade: 3rd
Goal: The goal of Eureka is to set a new standard for rigor, coherence, and focus
on the classroom so students gain a deeper understanding of the why
behind the numbers, all while making math more enjoyable to learn and
teach.
A. 2 - CIPP Model
a. Context- Need or Problem
I think that a problem that Eureka Math helps with is Problem Solving.
b. Input- components
One of the components of the curriculum that helps with problem solving is the
application problem. It teaches the Read, Draw, write method which makes them start asking
those more in depth questions. Another component that aids in problem solving is the Problem
Set. It is designed to engage students in applying their math concepts to solve various problems.
c. Input- Resources
, The Eureka Math has a scope and sequence. I would check this scope and sequence and
make sure that the standards align with the Louisiana state standards for 3rd grade math. I would
also look at all the components of the lesson to evaluate the curriculum.
d. Process- Implantation
We have a district wide pacing guide in my district. We meet during the summer to make a
pacing guide and assessments. Most of the time we teach one lesson every day and test at the end
of every module.
The first part of the lesson is fluency practice. This takes between 5 to 15 minutes depending
on the activity and skill we are working on. One example is a sprint. A sprint has two parts with
close related problems on each side. Students complete both parts of the sprint with the goal of
the improving the second time. It is designed to develop fluency. Sprints can have addition,