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In Unity You assemble what in scene view? Game Objects
Changes made in inspector during play mode are permanent changes after exiting (T/F)
False
A transform contains all of the following except: Mass
In the project window you can search by all the following except: Date
Which window allows parenting of objects? Hierarchy
In unity the Hierarchy corresponds to what is in the:scene
The project window allows you to: Modify file structure of assets
Scene view is used for building scenes (T/F): true
To reconfigure the Unity UI: Drag window tabs to new locations
What does the object inspector let you do? Edit properties for selected objects
What is the game tab used for? playtesting
,Modifying asset organization is done in the: project window
A unity project is considered a single file in storage (T/F): False
Which window allows you to view, sort, organize all assets for the game? Project window
A prefab in Unity Editor is: An asset type that stores a gameobject with components and
properties
Which of the following is applied to every gameObject? Transform
Preferred File Format for importing models to Unity: FBX
Unity can import this transfer file format for models with all them fancy bells and whistles:
FBX
Keyboard shortcut for the move tool:W
Dragging a GameObject from Hierarchy to Assets folder will create a: Prefab
XYZ axes are represented by:Red, Green, Blue (in that order)
All GameObjects must be made in an external Application and imported as assets into Unity
(T/F): False
Which of the following texture formats is not supported by Unity? AI
Which tool allows you to manually slice an image into multiple sprites? Sprite Editor
Saving a scene saves: Current placement of objects in the Scene and Hierarchy
Working with textures sized to the power of 2 will compress better (T/F): True
,Components can be removed from a GameObject if they are no longer needed (T/F):
True
What is the difference between a Quad and a Plane?A plane has more polygons and internal
divisions
What type of texture is used to create faux texture on models? Normal Maps
To help Unity locate project assets, it will create hidden: Meta files
One of the first parts to successful asset management is good: Naming structure
Modifying organization of assets is done in the: Project window
Acceptable audio formats are: Aiff, MP3, Wav, OGG
Breadcrumb trail in the project window shows: Filepath of selected assets
Specific name may be used: ESM0_a01_v01.fbs
Which of the following will help to quickly search for an asset? Tagging Assets
Project window toolbar allows searching assets by: Label and Type
Typically textures are created at: 2x the needed resolution
A unity C# script is edited in:an IDE
Which method is called when an object is enabled? OnEnabled()
the Start() function is called when: an Object first starts
In C# variable declaration begins with: data type
, Update() is called specifically every 2 ms (T/F): False
DeltaTime counts seconds between: Frames
Debug.log("Hello World") will: Display the message to the console
What kind of variable is accessible to other scripts? public
Which method is called every frame?Update()
A method is used to: Group Instructions
The variable that stores an XYZ value is called: Vector3
Awake() is called after Start() (T/F): False
Which methods are default in Unity C# scripts? Start and Update
A container to store the value of data is called a: Variable
num=8.0f is of what data type? float
Quaternions are used to represent rotations (T/F) : true
What variable declaration is used in order to make a variable not accessible by other classes
by still accessible in Unity editor? SerializedField
Finish the following code to reference the gameObject's position: Vector pos =
transform.position
What method is used to allow the Unity editor to reset the object variables back to default?
Reset()
Which method is used to transform an object over time? transform.translate