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A fully comprehensive | AWS for Games | Cloud Game Development - Knowledge Badge Readiness Path | objective assessment test | (500+ expert curated questions and answers |DOWNLOAD TO PASSSSS

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A fully comprehensive | AWS for Games | Cloud Game Development - Knowledge Badge Readiness Path | objective assessment test | (500+ expert curated questions and answers |DOWNLOAD TO PASSSSS

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Uploaded on
March 24, 2025
Number of pages
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Written in
2024/2025
Type
Exam (elaborations)
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A fully comprehensive AWS for
Games: Cloud Game
Development - Knowledge
Badge Readiness Path
objective assessment test
(500+ expert curated questions
and answers

Getting Ready for Games with AWS (Part 1):
Comprehensive Guide
This guide covers the essential AWS services and architecture
patterns for building, deploying, and scaling modern game backends. We'll
focus on core infrastructure, real-time services, and best practices for
game developers.



1. Core AWS Services for Game Development
A. Compute & Hosting
Service Use Case Key Feature

Amazon Game servers (dedicated Supports Windows/Linux, GPU-
EC2 instances) optimized instances (G4/G5)

Serverless game logic
AWS
(matchmaking, Scales automatically, pay-per-use
Lambda
leaderboards)

Amazon Containerized game servers Kubernetes orchestration for
ECS/EKS (Unity, Unreal) multiplayer games

,Service Use Case Key Feature

AWS Managed game server Auto-scaling, low-latency
GameLift hosting matchmaking
B. Databases
Service Use Case Key Feature

Player profiles, Single-digit millisecond
Amazon DynamoDB
leaderboards latency

MMORPG player Serverless option
Amazon Aurora
persistence available

Amazon ElastiCache Real-time session data, Sub-millisecond response
(Redis) chat times
C. Networking & Latency Optimization
Service Use Case Key Feature

Amazon Global asset delivery (textures, Edge caching, DDoS
CloudFront patches) protection

AWS Global Low-latency routing for players
Anycast IPs reduce ping
Accelerator worldwide

Isolated game server Private subnets, NAT
Amazon VPC
environments gateways



2. Real-Time Game Backend Architecture
A. Multiplayer Game Setup
mermaid
Copy
graph TD
A[Game Client] --> B[API Gateway]
B --> C[Lambda - Matchmaking]
C --> D[GameLift - Dedicated Servers]
D --> E[ElastiCache - Session State]
E --> F[DynamoDB - Player Data]

,B. Key Components Explained
1. Matchmaking (Lambda + GameLift)
o Uses FlexMatch rules (skill-based, region-based).
o Returns server IP/port to clients.
2. Game State Sync (ElastiCache Redis)
o Stores active game sessions.
o Pub/Sub for real-time updates.
3. Persistence Layer (DynamoDB)
o Player stats, inventory (TTL for temporary data).



3. Preparing Your AWS Environment
Step 1: Set Up Core Infrastructure
1. Create a VPC with public/private subnets.
2. Deploy GameLift Fleets in optimal regions (us-east-1, eu-west-1).
3. Configure IAM Roles for least-privilege access.
Step 2: Implement CI/CD Pipeline
mermaid
Copy
graph LR
A[CodeCommit/GitHub] --> B[CodeBuild]
B --> C[CodePipeline]
C --> D[GameLift/EC2 Deployment]
Tools:
 AWS CodeBuild for compiling game servers.
 AWS CodeDeploy for blue/green deployments.



4. Performance Optimization

, A. Reducing Latency
 Use AWS Local Zones for edge hosting.
 Enable TCP Acceleration in Global Accelerator.
 Implement Client-Side Prediction to mask network lag.
B. Cost Optimization
Strategy Savings Impact

Spot Instances for non-critical
Up to 70%
servers

Pay only for active
DynamoDB Auto-Scaling
players

Lambda for burst workloads No idle costs



5. Security Best Practices
A. Anti-Cheat Measures
1. Validate game logic server-side (never trust clients).
2. Use AWS WAF to block exploit traffic.
3. Log all player actions to CloudTrail for auditing.
B. DDoS Protection
 AWS Shield Advanced for L3/L4 attacks.
 CloudFront Rate Limiting for API abuse prevention.



6. Monitoring & Analytics
Key Metrics to Track
Thresh
Metric Service
old

Player connection CloudWatc
<100ms
latency h

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