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Programming Logic and Design: Ch 1-5 Complete Answers

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Programming Logic and Design: Ch 1-5 Complete Answers

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Programming Logic And Design
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Programming Logic and Design
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Uploaded on
March 22, 2025
Number of pages
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Written in
2024/2025
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Programming Logic and Design: Ch 1-5
Complete Answers

Scripting languages - ANSWER-used to write programs that are typed directl from a
keyboard. they are stored as text rather than as binary executable code

logic - ANSWER-is developed when you give instructions to the computer in a
specific sequence, without leaving any instructions out ar adding extraneous
instructions.

semantic errors - ANSWER-logical program errors

procedural programming - ANSWER-is a technique that focuses on the procedures
programmers create to manipulate data

OOP Object Oriented Programming - ANSWER-a technique that focuses on objects
or things. oop describes the objects features or attributes and their behaviors

attributes of an object - ANSWER-features it "has"

state or an object - ANSWER-made up of its attributes's values

behaviors of an object - ANSWER-things an object does

object oriented approach - ANSWER-means defining the objects needed to
accomplish a task and developing the objects so that each maintains its own data
and carries out tasks when another object requests them

computer simulations - ANSWER-attemts to mimic real world activities so that thir
process can be improved or so that users can better understand how the real world
process operate

users/end users - ANSWER-people or entities for whom programs are written and
who will beneift from using them.

Graphical User Interface, GUI - ANSWER-allows users to interact with a program in
a graphical enviroment

software testers - ANSWER-professionals who test programs for accuracey

black box tests - ANSWER-software tests in which the tester does not know how the
software works internall y but verifies that correct nput is derived from various input
values

white box tests - ANSWER-are a type of software test in which the tester
understands how the software works internally

, data modeling - ANSWER-is the act of identifying all the objects you want to
manipulate and how they relate to each other

entity types - ANSWER-describe the borad catagories of data items in a system

relationships - ANSWER-describe how entities communicate with and react to each
other

class - ANSWER-a general catagory of objects

algorithm - ANSWER-is the sequence of steps necessary to solve any problem

desk checking - ANSWER-is the process of walking through a programs logic on
paper without using a computer

syntax error - ANSWER-is an error in the language or grammar

logical errors - ANSWER-occur when incorrect insturctions are performed or when
instructions are performed in the wrong order

test a program - ANSWER-execute it on a computer to determine if the input is
correct

conversion - ANSWER-is the entire set of actions an organization must take to
switch over using a new program or set of programs

maintenance - ANSWER-is the act of making changes to programs that are alrady
finished and in production

pseudocode - ANSWER-is an english like representation of the logical steps it takes
to solve a problem

flowchart - ANSWER-is a pictorial representation of the logical steps it takes to solve
a problem

conventions - ANSWER-are standards of format and style that are selected for
consistency while acknowledging that other customs might be used by others and be
equally as correct.

input symbol - ANSWER-in a flowchart represented by a parallelogram

processing symbol - ANSWER-in a flowchart is represented by a rectangle

output symbol - ANSWER-in a flowchare is represented by a parallelogram

input output symbol I/0 - ANSWER-is a parallelogram used to diagram both input
and output operations

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