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1. ADDIE Model A systematic instructional de-
sign process with phases:
Analysis, Design, Develop-
ment, Implementation, Evalu-
ation.
2. Successive Approximation Model (SAM) An agile instructional design
model involving iterative de-
sign and collaboration with
subject matter experts.
3. Prototyping Creating a preliminary version
of a product to gather feed-
back and make necessary im-
provements.
4. Alpha testing Testing a product internally
before full release to identify
and address issues.
5. Human Centered Design Approach focusing on design-
ing products/services around
the needs and preferences of
users.
6. Interactive Learning Activities Engaging educational tasks
like quizzes and virtual conver-
sations to enhance learning.
7. Inclusivity and Accessibility Design principle ensuring all
users have equal access to
learning materials and assess-
ments.
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8. Role-playing Exercises Simulations where participants
act out scenarios to enhance
practical skills.
9. Design Thinking A problem-solving ap-
proach emphasizing empathy,
ideation, and prototyping.
10. Empathy Understanding and sharing
the feelings of others to de-
sign solutions that meet their
needs.
11. Water Filtration Systems Devices designed to purify wa-
ter for consumption by remov-
ing contaminants.
12. Learning Objectives Specific, measurable goals that
define what learners should be
able to do after completing a
learning activity.
13. Target Audience Specific group of people for
whom a product or message is
intended.
14. Course Content The material comprising an
educational course, including
lessons, readings, and assess-
ments.
15. User Interface
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The visual elements of a soft-
ware or product through which
users interact.
16. Iterative Design A design approach involving
cycles of prototyping, testing,
and refining to improve a
product.
17. Subject Matter Experts (SMEs) Individuals with specialized
knowledge in a particular field
who provide expertise during
project development.
18. Training Approach The method or strategy used
to deliver instruction and facil-
itate learning.
19. Instructional Designer Professional responsible for
creating educational content
and experiences.
20. Course Duration The length of time required
to complete an educational
course or program.
21. Visual Design Elements The aesthetic components of a
design, such as layout, color,
and typography.
22. Training Program A structured set of activities de-
signed to teach specific skills
or knowledge.